3dallusions scene Octaned
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
very nice render !!
Very nice!
when will we see it?PAQUITO wrote:Thanks so much. I will try to make a PT render to see the differences.
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Well, I´ve been testing different kernels for this scene, and honestly, I don´t see much difference from AO, diffuse, PT or PMC. I will render a smaller version in PMC (my humble 550 will take too much time for a big size in PMC). So you can check one versus another. Give me some time.
Here is the comparative: PMC vs AO. Sorry for the small size, but I can´t let it cook longer.
Anyways I think the changes are very noticeable this time. Better overall light distribution, the metals are better solved, the diffuses look more natural, the contact shadows are way better, and everything in general, although look less defined, it makes it look more real. In fact, I would say the AO version is too much defined.
Anyways I think the changes are very noticeable this time. Better overall light distribution, the metals are better solved, the diffuses look more natural, the contact shadows are way better, and everything in general, although look less defined, it makes it look more real. In fact, I would say the AO version is too much defined.