Beta 0.68 (SDK 1.18 ) obsolete

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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aoktar
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Ok,
please give me little time for fixing. I'll update asap with stabile version
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Subroutine49690
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Hi Aoktar,

I also have a little problem with the 0.6.x
I converted hundrets of contentfiles (using the 0.3.x) for octane and designed materials for them.
Now with the new version I try to use my contents (also older scenes) and I get a C4D-crash.
Also material-preview cause a crash.
When deleting all materials in the scene and crate them new (using the 0.6.x), it works fine.
> It feels like an incompartibility between the materials from 0.3/0.5 to 0.6.

Another issue started with 0.5.x when using the preview for animation (NO full screen update). Randomly Octane-Plugin saves the same frame twice and overjumps the next frame.
For example I have a camera-motion frames 1, 2 ,3 are good...4 and 5 are the same (I watched the explorer > it saves twice the same png-files at the same time with different names (frame-number)...) frame 5 is overjumped (because the file already exists, but it is a copy of frame 4), 6 and 7 is the same file again, 7 does not render....and so on.
I tried many settings and variations but without finding a solution.
It's really important for me to get that problem fixed, because the scene is big and the voxelising/preparing needs about 5min ... but the sampling only 30sec.
I cloud not test it with the 0.6.x because of the material-problem I decribed before.

best regards, Chris
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aoktar
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Subroutine49690 wrote:Hi Aoktar,

I also have a little problem with the 0.6.x
I converted hundrets of contentfiles (using the 0.3.x) for octane and designed materials for them.
Now with the new version I try to use my contents (also older scenes) and I get a C4D-crash.
Also material-preview cause a crash.
When deleting all materials in the scene and crate them new (using the 0.6.x), it works fine.
> It feels like an incompartibility between the materials from 0.3/0.5 to 0.6.

Another issue started with 0.5.x when using the preview for animation (NO full screen update). Randomly Octane-Plugin saves the same frame twice and overjumps the next frame.
For example I have a camera-motion frames 1, 2 ,3 are good...4 and 5 are the same (I watched the explorer > it saves twice the same png-files at the same time with different names (frame-number)...) frame 5 is overjumped (because the file already exists, but it is a copy of frame 4), 6 and 7 is the same file again, 7 does not render....and so on.
I tried many settings and variations but without finding a solution.
It's really important for me to get that problem fixed, because the scene is big and the voxelising/preparing needs about 5min ... but the sampling only 30sec.
I cloud not test it with the 0.6.x because of the material-problem I decribed before.

best regards, Chris
we are targetting this kind of problems on 0.6x series. Actually 0.67 is testing and i'll upload soon.
For content material previews: can you give me a few samples for checking. On last versions, i have added some new mechanism to get correct previews. But data structure is same in all versions. I can give you a way to convert easily
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aoktar
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Hi All,
I have updated the plugin to 0.6.7b. There is some bug workarounds and some conflicts with other plugins. Still has a character encoding problem. If you have non english Cinema4d directory name then we need to copy Libs64 files to main folder. We are working to fix this problem
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cfrank78
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Were is 0.6.7?

I just see 0.6.4 and above this i just see coming soon!
getting a bit messy here LOL

Chris!

Edit: Ok......now its on. testing now!
cfrank78
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FOV In Kamera does do nothing! I used one of the Testszenes! called SSS1.c4d Am i doing smthg wrong or is that a bug?

Kind regards Chris
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aoktar
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cfrank78 wrote:FOV In Kamera does do nothing! I used one of the Testszenes! called SSS1.c4d Am i doing smthg wrong or is that a bug?

Kind regards Chris
yes, cameratag fov does nothing currently. ignore that and use camera fov
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dudejrtm
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Joined: Thu Apr 11, 2013 7:29 am

Finally- there is no Crash!!! Thanks for the quick update! :D
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abstrax
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Location: Auckland, New Zealand

Now, that the plugin seems to start up correctly again, I'm curious if there are still issues with the authentication using standalone and the plugin. Please let me know if they still exist.

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
DennisK4
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Joined: Sun Aug 21, 2011 10:46 am

Beta 0.6.7c does NOT crash Cinema 4D on startup.

However, the problem with halting during render of animations remains.
Win 7 x64 | 2 x GTX580 3GB | i7-2600K 3.4GHz | 16GB | Cinema 4D R14 | Nvidia 320.18
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