when will the otoy cloud rendering service launch?

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synapsemedia
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I am constantly running out of gpu memory and I don't want to buy yet another card when the cloud service has been announced.

cheers
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glimpse
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that dos not make any sense =) if You're running out of memory, cloud maye not be a help for You at all, 'cos it's known, if I'm not mistaken that it will have 4gb vRam. so, 4GB card You can cheaply buy now..- if hat's not enough, as already said - cluoud will not help for that..it will only let You to do work faster, but You still have to learn optimising scenes =)
synapsemedia
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well the card I have now has 1 GB. I presume that this service that otoy is going to launch is going to have more than 1GB or GPU memory to work with? you mentioned 4GB. I also presume that when one is rendering on the otoy service that you will be using the ram on their rendering farm which will most likely exceed the RAM on peoples own systems.

so I don't understand what I said that doesn't make sense.

anyway, can you recommend a cheap 4GB card for me?

thanks!
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glimpse
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well, if You have 1gb card, probably it's time to get a better one - 670 seems a good deal / performance+vram/price / & now as it will be phased out, probably You can get a good deal, just keep an eye (You can always look for second hand, used one too/

770 does have the same performance as 680, though far better cooling & some improvements, though I haven't seen any 4GB model in the market yet, for now only 2gb models..so if you want bigger one, just wait a bit =)
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t_3
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synapsemedia wrote:I am constantly running out of gpu memory and I don't want to buy yet another card when the cloud service has been announced.

cheers
as long as there is no announcement from otoy, no one will know.

apart from that: as glimpse said... the cloud rendering service can't replace vram - you will need to prepare a scene until it is ready to upload and render - there is heavy amount of data to transfer, and this is clearly not possible in realtime; say you change a morph dial... several dozen mb geometry data did change and would be needed to be transferred to the cloud - of course this isn't a way to work with. or a bunch of texture maps change - you would need hundred+ mbit upstream bandwith and would still wait many seconds for every single update.

imo (since nothing is yet known about how it will work in the end), the cloud rendering service only makes sense to render a completely prepared scene in minutes, that would need hours on a local system. maybe it will render camera animations (don't know), but in the end you need enough vram locally to prepare what you want to render online...
The obvious is that which is never seen until someone expresses it simply

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kavorka
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do you have a card dedicated to your display?
If not, a good chunk of that 1 gig is actually taken up from your system display and being wasted. You could buy a fairly cheap card for about $40-$50 that will handle your display can free up a lot of VRAM.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
synapsemedia
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Thanks for the info. So if I understand correctly, the upcoming otoy cloud rendering service will be limited to 4GB? Surely Nvidia and Otoy would be able to figure something out to make that limit go away.? as you can tell I am not technical.

Thanks anyway for the info. I have decided to buy the GTX 770 online today.

I presume the 770 is fully compatible with octane in everyway right? no hidden surprises, problems, limitations or incompatibilities?

cheers!
Angus
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t_3
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synapsemedia wrote:Thanks for the info. So if I understand correctly, the upcoming otoy cloud rendering service will be limited to 4GB? Surely Nvidia and Otoy would be able to figure something out to make that limit go away.? as you can tell I am not technical.
yea ... buy bigger cards. since nvidia won't build custom chips for otoy, tha vram will be limited to what is available. and of course otoy ramps up a new service that costs them a lot money to build the infrastructure, so i guess, they don't take the most expansive route to start this. if turns out to be a success, i'm sure there will be upgrades over the time.
synapsemedia wrote:Thanks anyway for the info. I have decided to buy the GTX 770 online today.

I presume the 770 is fully compatible with octane in everyway right? no hidden surprises, problems, limitations or incompatibilities?
no, it's more the other way round: being a kepler chip, this for example raises the texture limit by a margin...
The obvious is that which is never seen until someone expresses it simply

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