OcDS UPDATE v1.0.113.2313 - OBSOLETE

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Isotemod
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Just confirming that meshes set up as emitters do still duplicate under some circumstances what those circumstances are I can't nail down.

Is there a possibility that any mesh could be duplicated?

My gut tells me its somehow connectewd with different render options and geometry updates that result in multiple versions of the mesh being in existance which is easiest spotted with geografted parts or mesh emitters.
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Isotemod wrote:Is there a possibility that any mesh could be duplicated?
no. you can check it with the stats: they come directly from the engine, and will always show the truth. number of skeletons + other objects (in the szene tree) = meshes in octane.
Isotemod wrote:My gut tells me its somehow connectewd with different render options and geometry updates that result in multiple versions of the mesh being in existance which is easiest spotted with
probably not. meshes are created on load once (or when adding primitives) and do never change apart from being rebuilt, but...
Isotemod wrote:geografted parts or mesh emitters.
when geografted parts are used, affected meshes exists twice in daz studio already. quite complicated to sort out for octane, there is next to no sdk documentation, it's barely tests, and may contain bugs.

btw, i have never seen this behavior here - can you please pm me a scene in this state?
The obvious is that which is never seen until someone expresses it simply

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t_3
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papillon wrote:Sorry if I missed it but... there is a OSX version?
hi papillon!

to put it short: no, sorry;

ps: and i can't even think about starting a port until reaching a mature state for the windows version (means a bunch of months additional work)...
The obvious is that which is never seen until someone expresses it simply

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Tugpsx
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Very nice updates, still playing. Yes this is only 5 min PT render and adjustment needed to wrist.
Testing update features
Testing update features
Win 11 64GB | NVIDIA RTX3060 12GB
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wlebrun
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Location: Los Angeles

I tried to update from an earlier version and it still showing the old version though some buttons have changed... Im not sure if i updated incorrectly.... Anyone have any input?
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6-16-2013 8-28-35 AM.jpg
Version 3 of Poser 3.3.4.77/ Daz 3.3.4.25/ 3DS Max 3.03.4 - 4.20 octane plugins
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t_3
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wlebrun wrote:I tried to update from an earlier version and it still showing the old version though some buttons have changed... Im not sure if i updated incorrectly.... Anyone have any input?
currently only the build numbers and octane versions were updated (history and explanation here: http://render.otoy.com/forum/viewtopic.php?f=44&t=30137) - you will find the exact version number in the system tab above the message box...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
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wlebrun
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thank you I am on track again.
Version 3 of Poser 3.3.4.77/ Daz 3.3.4.25/ 3DS Max 3.03.4 - 4.20 octane plugins
X79 Sabertooth - i7-3930K 48GB RAM
MSI 1070 8GB Liquid Cooled
Windows 10 Pro x64 (ver. 1607)
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larsmidnatt
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is there a known bug regarding removing unused mats? Hasn't worked for me the last several times I tried it.
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DS 4.15 OcDS Prime ^_^
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linvanchene
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edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:41 am, edited 1 time in total.
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larsmidnatt
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linvanchene wrote:
larsmidnatt wrote:is there a known bug regarding removing unused mats? Hasn't worked for me the last several times I tried it.
As far as I remember you can only remove those unused materials that are not anymore in the DS "short term memory".

Or to put it otherwise if you see that there are only a few materials left clicking on the button will have no effect. If you click on the button when the UI is allready crowded with mats you should see some mats removed.
Oh strange. Not sure how that works then because those materials shouldn't have been remember for any reason. I didn't try restarting the software though. Guess Ill try that next time. Yes some of the mats were gone, but still had so many it slowed down assigning textures to things.

Thx for explaining.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
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