This is a new release of the OctaneRender™ for LightWave™ plugin, build 1.17.0 - released for Lightwave 10.x and 11.x Windows x32 and x64, and for Lightwave 11.x Mac OSX.
Download plugin links:
http://render.otoy.com/customerdownload ... .0_x32.zip
http://render.otoy.com/customerdownload ... .0_x64.zip
http://render.otoy.com/customerdownload ... .0_OSX.zip
How to install the plugin (Windows):
- Download the install file, you can see that inside it there is the plugin, the octane.dll and octane.dat files and a custom LW menu bar file
- Copy the octane.dll and octane.dat files into you install Lightwave/bin directory
- Add the plugin from Lightwave Layout, select the plugin for your Lightwave version (10.x or 11.x)
- Install the custom menu bar to get access to the Octane features
How to update the plugin (Windows):
- It is like install the plugin again (copy the .dll and .dat files to the Lightwave/bin directory and add the plugin and menu bar again), but you must be sure that there aren't any octane master plugins running in the Layout before try to add the plugin again. There is a live master plugin needed to start/stop the engine that must be closed to allow plugin reinstall.
- This build uses the new Octane SDK 1.17, if you are working with Windows please be sure that you update the Octane.dat and Octane.dll files inside your Lightwave/bin folder.
How to install the plugin (OSX):
- Download the install file, you can see that inside it there is the plugin and a custom LW menu bar file
- Add the plugin from Lightwave Layout
- Install the custom menu bar to get access to the Octane features
How to update the plugin (OSX):
- It is like install the plugin again (add the plugin and menu bar again), but you must be sure that there aren't any octane master plugins running in the Layout before try to add the plugin again. There is a live master plugin needed to start/stop the engine that must be closed to allow plugin reinstall.
*NEW FEATURES IN THE 1.17.0 RELEASE*
- First OSX release
- New objects properties plugin to store current and future octane features at object level
- Disable materials override flag in the objects properties plugin
- New option in the plugin options panel to enable the reload of image maps with the same name in each reload scene action. Enabled by default.
- Zoom and pan inside the main rendering preview window while rendering large images. New "Zoom" button in the preview rendering window to enable the zoom and pan (only visible if the image is large and the preview window has a zoom factor > 1).
*BUGS FIXED IN THE 1.17.0 RELEASE*
- Plugin doesn't work under Windows XP. Fixed.
- Change objects or materials in the override panel while IPR is working crash Layout. Fixed
- Switch to half resolution in the IPR could crash Layout in complex scenes. Fixed.
- Force the render resolution in the IPR crash Layout. Fixed.
- Layout crash while scaling the IPR window if scene is complex. Fixed.
- IPR image store functions don't work in the new release. Fixed.
- Layout crash on exit under OSX. Fixed.
- IPR zoom using mouse wheel is too fast in OSX. Fixed.
- Index of refraction in the glossy material starts now at 1 (similar to the specular material). Setting it to 1 still disables Fresnel (similar to what the values in [0..1] did before).
- fixed bump/normal issues for all materials (incl. specular) and surfaces with roughness 0
- improved smooth normals looking at a very shallow angle on poorly triangulated geometry
- Improved bump mapping for highly specular glossy materials and for specular materials
- Improved normal interpolation of poorly triangulated geometry when viewed at shallow angles
- Inverted the behaviour of "gmtoffset" in the daylight environment node. I.e. gmtoffset is now the time zone offset of your local time. As a consequence you have to invert the gmtoffset in your already existing scenes.
Enjoy it

-Juanjo