OctaneRender™ Standalone 1.17

A forum where development builds are posted for testing by the community.
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ROUBAL
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But your Matrial only shows an X in the Preview of the database. Why is that with some materials? BTW i use 1.17
Recently uploaded materials are always shown like that. The Thumbnails will be displayed automatically by the system, but it requires some time.
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cfrank78
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Recently uploaded materials are always shown like that. The Thumbnails will be displayed automatically by the system, but it requires some time.
Thank you very much roubal!
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FrankPooleFloating
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I would never have the need to do Gold.. almost certainly...

But damn, that is the most realistic 3D gold I have ever seen.. for sure..

Nice job Roeland!

I am curious if you guys use math/science to nail down surface settings - or do
you just eyeball it - until it is utterly perfect?.. please do tell.
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swatt7
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Why it is happen? After save... and open the save project...
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abstrax
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swatt7 wrote:Why it is happen? After save... and open the save project...
Could you send us the scene? Thanks.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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FrankPooleFloating wrote:I would never have the need to do Gold.. almost certainly...

But damn, that is the most realistic 3D gold I have ever seen.. for sure..

Nice job Roeland!

I am curious if you guys use math/science to nail down surface settings - or do
you just eyeball it - until it is utterly perfect?.. please do tell.
Eyeballs are your best friend here.

Everybody who is calling for "physically based" magic tables: It would be a lot of work to integrate nk-tables into Octane for absolutely no benefit. They hardly look any better than manually set up materials using a falloff and matching colors. The major disadvantage of them is that they give you absolutely no flexibility and in the case of gold you would need dozens of different look up tables, because there are so many variations out there.

We should rather focus more on improving the live material database.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
gordonrobb
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abstrax wrote:We should rather focus more on improving the live material database.
And having a way for plugins to Access them (Lightwave for example)
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Vanya
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swatt7 wrote:Why it is happen? After save... and open the save project...

OKSANA\bolshe nexochet na\Kuhnyu.ocs
:? she was tired :|

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ROUBAL
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They hardly look any better than manually set up materials using a falloff and matching colors.
I totally agree. With such an interactive render it is easy to setup materials without need of scientific data.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
darkline
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abstrax wrote:
darkline wrote:I know it's not policy to comment on when things are going to happen, but MB was previously stated to be around June, are you close on this or is it still months away?

thanks
Nice try ;) We didn't state any times for any upcoming features and especially not for motion blur and we will keep it that way. Partially because we don't want to tell, partially because we don't know.

lol, thanks abstrax

Actually it wasn't direct from Octane but an article on FX guide that said motion blur would be middle of the year... So yeh I took it with a pinch of salt ;)
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