Not exactly the purpose of movable proxy animation mode...TBFX wrote:If it is set to Full then any instances will get loaded as part of the global mesh taking up a lot more VRAM.

What the movable proxy animation does is: it reloads only the "Movable proxy" meshes during animation, and does not reload all the "Global" and "Scatter" meshes. It may be usable if e.g. you have one not changable big house in scene and some object running around it - in this case, if the all house meshes are "Global" or "Scatter" and running object is "Movable proxy", only this little object is revoxelized and reloaded to the GPU every frame in "Movable proxy" animation mode.
But if you render only one frame (or IPR) - no matter what animation mode is set, only the mesh types matter. All the "Global" meshes will be reloaded every IPR refresh as parts of global mesh, and all other mesh types will be reloaded as "scattered nodes"...
So, if renmaxhb renders the same scene in IPR and then in batch and the GPU memory load is different - I think it is some bug found. In this release the plugin is assembled with new SDK version and tries to use some brand new mechanisms, so I think there may be some issues in this new SDK or in the plugin itself...
I will check this as soon as possible. Thanks for reports!