OctaneRender® for Maya® v1.16c beta [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

TBFX wrote:If it is set to Full then any instances will get loaded as part of the global mesh taking up a lot more VRAM.
Not exactly the purpose of movable proxy animation mode...;)
What the movable proxy animation does is: it reloads only the "Movable proxy" meshes during animation, and does not reload all the "Global" and "Scatter" meshes. It may be usable if e.g. you have one not changable big house in scene and some object running around it - in this case, if the all house meshes are "Global" or "Scatter" and running object is "Movable proxy", only this little object is revoxelized and reloaded to the GPU every frame in "Movable proxy" animation mode.
But if you render only one frame (or IPR) - no matter what animation mode is set, only the mesh types matter. All the "Global" meshes will be reloaded every IPR refresh as parts of global mesh, and all other mesh types will be reloaded as "scattered nodes"...
So, if renmaxhb renders the same scene in IPR and then in batch and the GPU memory load is different - I think it is some bug found. In this release the plugin is assembled with new SDK version and tries to use some brand new mechanisms, so I think there may be some issues in this new SDK or in the plugin itself...
I will check this as soon as possible. Thanks for reports!
User avatar
TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Ah. Yes, of course. :)

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Found the problem. It happens on any scenes having Octane Image Textures.
Will be fixed soon...
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

TBFX,
Yes,set animation to camera only,moveable.
User avatar
TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

renmaxhb wrote:TBFX,
Yes,set animation to camera only,moveable.
Yeah, sorry renmaxhb. As JimStar pointed out above my thinking was off with that suggestion and your issue is likely a bug.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
MTECH
Licensed Customer
Posts: 42
Joined: Tue Sep 14, 2010 8:22 pm

Thanks for the frequent fixes and updates, JimStar! I'm gonna test out 1.16c now. Just curious, are there plans to make a version for installing into Maya 2014 in the near future? I'm waiting to migrate to that until Octane for Maya is ready to go for it.
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

MTECH wrote:Thanks for the frequent fixes and updates, JimStar! I'm gonna test out 1.16c now. Just curious, are there plans to make a version for installing into Maya 2014 in the near future? I'm waiting to migrate to that until Octane for Maya is ready to go for it.
Don't try 1.16c if you use image textures, better wait for 1.16d - there is a little bug in SDK, I will release a new version assembled with a new SDK soon.
Maya 2014 will be supported soon, I will release it right after this 1.16 branch gets stable.
MTECH
Licensed Customer
Posts: 42
Joined: Tue Sep 14, 2010 8:22 pm

OK thanks! And yeah I ran into that fatal error issue with image textures right as you posted that it would be a problem. I'll sit tight for an updated 1.16. Keep fighting the good fight, man.
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.;)
Post Reply

Return to “Autodesk Maya”