I don't think much of Arion's hybrid GPU+CPU approach to 3d rendering...My take on it is that it is mostly hype. GPU's are SOOOO much faster than any CPU that tagging on CPUs for extra performance is like adding a drop of water to the ocean. Sure, if all you have are CPUs, then go for it...But you won't see performance gains over any network-based solution that is not GPU-based. And by combining your CPUs with your GPUs, you will only see a slight increase in performance. And since PC's these days have to have at least one GPU, it might as well be a CUDA-capable GPU and that is not all that expensive. Especially since adding CPU's is VERY expensive compared to populating a bunch of free slots with relatively inexpensive GPUs. So if someone wants to run a non-hybrid GPU-based MLT and they don't have the CUDA-capable card, quit being cheap and just buy the damn thing!
And that logic applies to memory resources as well. If a hybrid approach is also going after any available main memory to help speed things up, that's analogous to telling your CPU to retrieve data that is 5 light years away, vs. cached memory on a GPU that is only 1 mile away! Networking only compounds the problem.
What do all of you think? I'm open to criticism.

Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.