There is strange behavior displaying colours in material editor.
All materials set by octane are much brighter than colours setup by c4d colour picker.
Why is that and how to get around?
Win 7 64 bit | 2 x GeForce GTX 660 | Intel Core i7-930 CPU 2,8 GHz | 8GB | Cinema 4d r15 Visualize (no Mograph, no Hair)| OCTANE benchmark scene 2,06 Ms/sec
The material editor is ignoring the gamma correction needed to display the picked color on your screen. The preview sphere and the lighter patch show the color you will get in your render. But I don't know enough about Cinema4D and the Octane plugin to tell where exactly the problem lies.