How to render lightstrokes?

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dafassi
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Hi there.
Is there a way to render lightstrokes?
Im coming from Blender and search a way to make something like this (but animated):
Image

Maybe any way with the use of many particles and blurring them.

It should be possible to see this lightstrokes in mirroring materials also.
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acc24ex
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create geometry - add emitter to it - and make use of postprocessing bloom and glare - you can get somewhere pretty close with that - the post pro efects really come out in highly contrasted images like yours..
badmilk69
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Light painting? i think is not possible right now.
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Dancem
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badmilk69 wrote:Light painting? i think is not possible right now.
Why not? There two ways to do that - first with multipass camera effect, and second with almost any composing software (it's much faster and more flexible, imo).
Image
Attachments
OctaneLightTrailsGuide.gif
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dafassi
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Thank you!
I´ve rendered them inside of blender using cycles. Bad thing is, that im limmited in my particlenumber. To make them mirroring each particle must be shown as geometry - my 1GB graphicscard rendered around 1.000.000 particles with this settings- more was not possible.

So i need a way to "draw light" and let it mirror on a floor.

Result with cycles is attached.
Attachments
WaterScene_BG0065.png
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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