Couple of really useful improvements for my workflow:
-Region Render
-Vertical shift for the camera (to create 2-point perspective)
-Global Material override (quick AO pass etc.)
Region Render / Vertical Shift / Material Override
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Vertical shift for the camera is already available: lensshift.
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- global material overide /not one buttun solution, but it doesn't take more than half a minute..
throw new render target, hook everything, but render kernel - make new, DL type; & copy mesh node, make new mat, conect to every available pin on mesh..- that's it! as I said =) it's not one button solutin, but if You keep Your 'tree organized, it takes very little time =)
so, two out of three =) as for render region agree it is something that could be usefull =)..
throw new render target, hook everything, but render kernel - make new, DL type; & copy mesh node, make new mat, conect to every available pin on mesh..- that's it! as I said =) it's not one button solutin, but if You keep Your 'tree organized, it takes very little time =)
so, two out of three =) as for render region agree it is something that could be usefull =)..
Hey Thanks guys. I previously played with the lens shift but it doesnt preview in the viewport so I ignored it - genius
I'm working in 3ds max so no render nodes. I usually save the project as a separate file for material overpasses but it's kind of a pain...

I'm working in 3ds max so no render nodes. I usually save the project as a separate file for material overpasses but it's kind of a pain...
Win 7 Pro| Geforce GTX580 Classified 3GB | Xeon X5647 @2.93GHz | 12GB
Make sure your camera and target are with same height (y coordinate); this way you will have vertcal lines and no angled perspective. Now you can use lensshift to kove your camera up/ down and left/right keeping the vertical perspective lines.ronjart wrote:On second thought, how does the lens-shift work? It seems to just parallel shift the view frustum and not really affect the vertical perspective lines...Am I missing something?
Greetz,
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
- BorisGoreta
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Lightwave plugin has global material override and I think limited region can be implemented via plugin too by creating new camera which would render just this desired part of an image.
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