motionblur

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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danimatrix
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Joined: Thu Dec 01, 2011 5:38 pm
Location: Roma

tell me if I'm wrong. The motionblur is not present in the plugin, right?
thanks
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sphericall
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As far as I know, it is not implemented yet.
I'm looking forward for motion blur!!!
Win 7 64 bit | 2 x GeForce GTX 660 | Intel Core i7-930 CPU 2,8 GHz | 8GB | Cinema 4d r15 Visualize (no Mograph, no Hair)| OCTANE benchmark scene 2,06 Ms/sec
MTECH
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Posts: 42
Joined: Tue Sep 14, 2010 8:22 pm

I'm very excited about this as well! Sounds like it may be a massive undertaking to get full object motion blur working in Octane; how to get those reclusive motion vectors?

Definite +1 to this happening in the future
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
gordonrobb
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Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Not sure why it's not already there. You can have motion blur in the turntable shot in standalone. But then again, I don't know the technicalities.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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TBFX
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Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Yes, I'm also confused as to why camera motion blur is not exposed in the plugin SDK as it's been in the standalone forever and would seem to me to be a simple thing to implement. Especially because it would be most useful in the integrated plugins where we have animation capability.
I understand that object and especially deformation Mblur are much bigger deals to implement, but as camera motion blur already exists in the standalone it seems a no brainer to expose it in the SDK for the plugin devs to include in the plugins.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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