Beta 0.5.9 (SDK 1.17 ) (old version)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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ron908
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Joined: Fri Mar 22, 2013 8:55 am

I just noticed that with the plugin installed (no octane preview or anything opened), Cinema is using one Core at a 100% all the time. With the plugin removed from the plugin folder, this disappears immediately. Something's using up a lot of power doing nothing...
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aoktar
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ron908 wrote:I just noticed that with the plugin installed (no octane preview or anything opened), Cinema is using one Core at a 100% all the time. With the plugin removed from the plugin folder, this disappears immediately. Something's using up a lot of power doing nothing...
Hi ron908,
this is possible because it's test release and there is some tweaks on main algoritms. If it's annoying for you please stay older release until fixed
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ron908
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Nope, not annoying as such, I just wanted to make sure you're aware of it.
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aoktar
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ron908 wrote:Nope, not annoying as such, I just wanted to make sure you're aware of it.
Thanks for that, i'll do some tweaks. When it's ok you'll get a update
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Jaybee
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Hi Aoktar,

Found a problem with 0.5.7 that wasn't there earlier. Histogram combing. I installed 0.5.7 yesterday and noticed that all my renders had "combed" histograms (meaning there is small amounts of data loss in the output file of some tone values). This wasn't happening with 0.5.0 and before.

The histogram in Picture Viewer should be smooth and not "spiky" like this. Here's a screengrab:

Image

It could be that it's the 1.16 SDK Standalone that's causing this (it's definitely something in the render end) rather than the plug-in functionality? I don't have the 1.16 Standalone installed. Could someone that has check to see if the renders from 1.16 are combing the histogram (when opened in an image editor like Photoshop) too?

Thanks for all your hard work so far, enjoying the new functions!
Win 7 x64 | 1 x EVGA GTX680 Classified & 1 x Quadro FX1800 (display) | i7 920 o/c 3.04Ghz | P6TD Deluxe | 24GB | AX860 PSU
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aoktar
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Jaybee wrote:Hi Aoktar,

Found a problem with 0.5.7 that wasn't there earlier. Histogram combing. I installed 0.5.7 yesterday and noticed that all my renders had "combed" histograms (meaning there is small amounts of data loss in the output file of some tone values). This wasn't happening with 0.5.0 and before.

The histogram in Picture Viewer should be smooth and not "spiky" like this. Here's a screengrab:

Image

It could be that it's the 1.16 SDK Standalone that's causing this (it's definitely something in the render end) rather than the plug-in functionality? I don't have the 1.16 Standalone installed. Could someone that has check to see if the renders from 1.16 are combing the histogram (when opened in an image editor like Photoshop) too?

Thanks for all your hard work so far, enjoying the new functions!
Can you send your file?
i'll check it
Octane For Cinema 4D developer / 3d generalist

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Jaybee
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Joined: Mon Feb 04, 2013 3:28 pm

aoktar wrote:
Can you send your file?
i'll check it
Attached,

Thanks!
Attachments
octane_057_histogram_comb.zip
Here's the simple file from the screengrab.
(91.68 KiB) Downloaded 205 times
Win 7 x64 | 1 x EVGA GTX680 Classified & 1 x Quadro FX1800 (display) | i7 920 o/c 3.04Ghz | P6TD Deluxe | 24GB | AX860 PSU
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ASyme1
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Joined: Mon Jun 21, 2010 2:33 pm

Hi Aoktar-
I've run into a big issue. There seems to be a HUGE memory leak in this version (.5.7). Attached is a screen shot of the issue. As you can see, this animation ran for a little while and then stalled on a frame and continued to "render" that frame for 15 hours. Now look at the memory usage. Over 30 gigs! It flat out ran out of memory. This is a very simple scene too. 18K polygons.

This is a classic memory leak that needs fixing quick. I had two machines rendering this and both froze.

I think it was Immortalarts that was posting similar issues with his scene. This is a deal breaker here.

Can you check this out?
Thanks
Alec
Attachments
Memory leak.JPG
Alec Syme
http://www.fuseanimation.com

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aoktar
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ASyme1 wrote:Hi Aoktar-
I've run into a big issue. There seems to be a HUGE memory leak in this version (.5.7). Attached is a screen shot of the issue. As you can see, this animation ran for a little while and then stalled on a frame and continued to "render" that frame for 15 hours. Now look at the memory usage. Over 30 gigs! It flat out ran out of memory. This is a very simple scene too. 18K polygons.

This is a classic memory leak that needs fixing quick. I had two machines rendering this and both froze.

I think it was Immortalarts that was posting similar issues with his scene. This is a deal breaker here.

Can you check this out?
Thanks

Alec
yes, if you attach file will be help
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aoktar
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Jaybee wrote:
aoktar wrote:
Can you send your file?
i'll check it
Attached,

Thanks!
I have checked, there is a problem. I'm try to found problem.
Thanks
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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