game level re-rendered

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
afecelis
Licensed Customer
Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
Contact:

Hi Guys,
I decided to give this level I modeled sometime ago a shot in Octane:
http://files.wildspad.com/afecelis/dele ... l_shot.jpg
http://files.wildspad.com/afecelis/dele ... ght_01.jpg

Here's the level in octane so far:
Image
I was wondering if it's possible to get the alpha in the pngs of the leaves to work in octane?

thanks

EDIT:
a couple more:
Image

Image
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
User avatar
radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
Contact:

If you are using blender 3D. Use the tree script.
I haven't used it my self, but the results i have seen are pretty sweet XD
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

Alpha mapping for the tree leaves would be handy, and a more bright exposure along with sommy glossyness would be cool too...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
afecelis
Licensed Customer
Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
Contact:

Thanks for the comments guys.
Radiance, is alpha mapping already supported in beta 2.1? I read somewhere in the forums it was on the todo list and that real-modeled trees/leaves should be used instead.
Image
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

afecelis wrote:Thanks for the comments guys.
Radiance, is alpha mapping already supported in beta 2.1? I read somewhere in the forums it was on the todo list and that real-modeled trees/leaves should be used instead.
Image
no it's supported, it's the opacity channel on all materials.
you can stick a floatimage on it and load a black/white or so image of the leaf.
there's even an invert button on it.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
afecelis
Licensed Customer
Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
Contact:

Ahhhhhh! got it! Works nice indeed Radiance. Thanks.
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
Post Reply

Return to “Works In Progress”