Hi Face,
Can I achieve a gradient that I can see in Softimage in ICE, to my renders in Octane ?
I am looking at the demo scenes for Mootzoid's EMflock. He has a really nice effect of instances having a variable of colour based on scale and a gradient. Is this effect doable in Octane ?
Thanks Face ...
P.S. in order to render the instances in Softimage i am using a Colour attribute node in the render tree ( I am sure you know this already )
Random gradient applied to instanced objects ?
Haven't found any solution to give each instance a different color.cheeseburger wrote:Hi Face,
Can I achieve a gradient that I can see in Softimage in ICE, to my renders in Octane ?
I am looking at the demo scenes for Mootzoid's EMflock. He has a really nice effect of instances having a variable of colour based on scale and a gradient. Is this effect doable in Octane ?
Thanks Face ...
P.S. in order to render the instances in Softimage i am using a Colour attribute node in the render tree ( I am sure you know this already )
It will only work on instances which are exported as a single mesh.
The problem with instances is, that all have the same values. There is no chance to know, which instance should have which color.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- cheeseburger
- Posts: 61
- Joined: Wed Apr 21, 2010 10:26 am
Thanks for your reply Face.
I wonder if rendermap might do ?...
I wonder if rendermap might do ?...
Rendermap is backing on UV´s. But each instance have the same UV...cheeseburger wrote:Thanks for your reply Face.
I wonder if rendermap might do ?...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578