This was created with the help of a script called TurboCoctailGreeble (randomly slices a mesh). Then I simply added Extrude, Edit Poly (chamfer), Turbosmooth and finally a noise modifier. The material/texture were all done procedural within Octane.
Directlighting/Diffuse (4)
Intel Core i7 2.67GHz, 12gb ram, GF GTX 670, Octane 1.16
Old ground stones (close up)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
beautiful! simply love it! =)
- PolderAnimation
- Posts: 373
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
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very nice, don't like all the lens flares though.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
- PolderAnimation
- Posts: 373
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
Nice texturing and lighting. Yeah I second the bloom flare on the rocks. That makes it look less real.
BROBO.TV - Core i7 X980 @3.33Ghz | 32gb | Windows 7 Professional 64-bit | EVGA Geforce GTX Titan
Cinema 4d R14 + Octane 1.10
Cinema 4d R14 + Octane 1.10