Is there a way to speed up renderings with vegetation textures using alpha maps?
All Evermotion trees use them and its hell slow to render comapred to polies.
I've noticed from other render engine you can compensate it by a lot if you uncheck the bitmap filtering.
But I found no way in Octane to use it.
Speed up alpha channel used renderings (trees)
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PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2