OctaneRender™ for LightWave™ build 1.16.1 released
Moderator: juanjgon
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Cheers, but not distance effect on diffuse the? I guess tat would need a gradient.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Thanks Juanjo!
But dang-it.. I could have had this Thursday!?!?
I could have really, really used this over weekend while working on a particular project -
that I did in Standalone because of bump...
Please post in previous version threads and let us know that a new version is available...
I had no idea...
But dang-it.. I could have had this Thursday!?!?

I could have really, really used this over weekend while working on a particular project -
that I did in Standalone because of bump...
Please post in previous version threads and let us know that a new version is available...
I had no idea...
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Make it Diffuse Material. Make Color Black 0,0,0. Check Matte.
And I think Enable Alpha Shadows in target... maybe I am wrong about
that part...
EDIT: or maybe you just want shadow... try to get everything rendered
as solid white except car shadow. Save as 24bit PNGs.. Use Multiply in AE.
And I think Enable Alpha Shadows in target... maybe I am wrong about
that part...
EDIT: or maybe you just want shadow... try to get everything rendered
as solid white except car shadow. Save as 24bit PNGs.. Use Multiply in AE.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
You don't have opacity set to 0% do you.. you don't want that...
Are you looking at rendered alpha.. depending on what (and how)
you are rendering, sometimes saving the alpha as 24bit and using
that is the way to go.. crap I have to run out door.. good luck..
Are you looking at rendered alpha.. depending on what (and how)
you are rendering, sometimes saving the alpha as 24bit and using
that is the way to go.. crap I have to run out door.. good luck..
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Just a though as I'm rendering a big image. Is there no way we could have a pause render that allows us to see the full size image as it stands now? Pause just pauses rendering, and Abort and Continue shows you it full size, but you can't continue. I can't see the actual quality of my render without stopping, and if it's not good enough, I have to render again.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Not currently, but perhaps I could add an option to save current image to a file to review it and continue rendering.gordonrobb wrote:Just a though as I'm rendering a big image. Is there no way we could have a pause render that allows us to see the full size image as it stands now? Pause just pauses rendering, and Abort and Continue shows you it full size, but you can't continue. I can't see the actual quality of my render without stopping, and if it's not good enough, I have to render again.
-Juanjo
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
^ +1!
And don't forget that override exclusion gizmo we were talking about.
And don't forget that override exclusion gizmo we were talking about.

Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles