https://dl.dropboxusercontent.com/u/277 ... I_test.jpg
Here is a quick test with one of the CGskies HDRI:s. this one has a very high dynamic range. With normal gamma the shadows are not very visible and everything is a bit too blue. I used a 1.8 gamma in Octane. The gamma is reversed in Octane so in photoshop this should be 0,55. a bit lower gamma might have been better maybe.
I let it render for 5 minutes with pathtracing and 5 bounces. about 8Ms/sec with a slightly overclocked GTX 780. I think this technique is very nice for exterior renders. Not sure if you can pull of an interior render with this method in octane.
Edit: another example with a sunset HDRI. This one cleaned up in like a minute. I think I used PMC. AS you can see the shadows are very clear.
https://dl.dropboxusercontent.com/u/277 ... _test2.jpg
Brother house
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.