C4D Octane Mix Material Problem...

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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ChrisVis
Licensed Customer
Posts: 243
Joined: Mon May 14, 2012 1:53 am
Location: Germany

Hi aoaktar,

I found a problem or maybe a bug with Mix Materials inside C4D, but i think it is a normal behavior with Materials from C4D.

When creating a mix material and filling it with a for example an Octane Diffuse and an Octane Glossy Material, everything is fine and works so far.
But when I use the function "delete unused materials" in the Material Manager, it deletes the Glossy and and the Diffuse Material, because only the Octane Mix Material is used with an object. Sometimes the Mix Material stays the same after that, but cannot be edited anymore, sometimes it is completely reseted.

Is there a way you can implement the Mix Material Function avoiding this issue?

Thanks so far,
Greetings,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
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bepeg4d
Octane Guru
Posts: 10360
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

hi, it's a known issue, as a workaround, you can assign the two materials used by the mixer just before the mixer tag to the specific object.
in this way octane will read only the last one material tag and c4d will not delete the two materials becouse they are assigned ;)
ciao beppe
ChrisVis
Licensed Customer
Posts: 243
Joined: Mon May 14, 2012 1:53 am
Location: Germany

Hi bepeg4d,

thanks for this fast advice, this workaround is helpful and works.

Greetings,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
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