OpenGL view?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Does anyone else think that we may need an OpenGL style view going forward, it would be much quicker to move meshes around, instances,etc, then switch to render view for final render?
Hahah, I think once we have instance and able to match camera easily, the openGL view will not be needed. I mean we are not turning this renderer into a full fledged 3D software. But for bigger scenes, due to the loading time, OpenGL would be welcome.
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
- understand
- Posts: 177
- Joined: Mon Mar 22, 2010 4:05 pm
- Location: berlin
umm...there are 3 detail options for when you move the camera. even on insanely complex meshes that maybe even crash my video driver if im not careful, i can navigate the scene lightning quick in low quality pass mode
Win 8.0 64-bit | Gainward 460 GTX 2048mb (driver: latest) | Phenom 965 3.4ghz 140w | 12GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB