the painter's room

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octanetry
Licensed Customer
Posts: 50
Joined: Thu May 31, 2012 9:04 pm

with this picture I played with the new features of octane.
The intention was to create a workroom in the morning using some effect of octane.
no post production (I removed only 3 spots of noise on the chains).
render 1; 40 hours

unfortunately the image is too clean, my intention was to make it more used.
Attachments
color room.jpg
3rdeye
Licensed Customer
Posts: 328
Joined: Tue Aug 24, 2010 11:15 pm
Location: India
Contact:

looks nice...just a little post work need to underexpose the scene..
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Sportler
Licensed Customer
Posts: 96
Joined: Fri Jul 22, 2011 3:37 pm
Location: Norway

If your point was for it to look faded, why not add that in post? No reason not to. Certainly can't blame Octane for being too clean :p
GPU: 1x Nvidia RTX 3080 Ti
RAM: 64GB DDR4 3200MHz
CPU: 5950x
octanetry
Licensed Customer
Posts: 50
Joined: Thu May 31, 2012 9:04 pm

absolutely not the fault of octane
If I can, I not use post production  .. ..

In this case I wanted to use only octane , so I started the project in the free time without having
a accurate idea of what I would do.
I thought a tribute to a painter but I did not use any reference image for inspire me
I say clean, because it is not very detailed and it's a bit too flat without spots ,"stripes" ,bumps , cuts, etc.

Maybe if in the future if I will change hardware I can add more detail in modeling part end in render part with octane
Currently if I use octane the pc slows down like a snail :shock:

  I would like if some good artist(like E.Cerica or anyone else ) remake this work to see the final result..I am always available to switch the scene
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