Hello,
Here is a try with a character, lot of work on the skin and polygonal hairs wich Octane support well, I hope you like it :
Rouquine (Warning Contains Nudity)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by FooZe on Wed May 15, 2013 4:21 am, edited 1 time in total.
Reason: Add warning about nudity to topic title
Reason: Add warning about nudity to topic title
damn hot work César (in all ways
)
could you talk about this projects
poser character? or your proper modeling?
dentels are so great. could you talk about this part?
thank you

could you talk about this projects
poser character? or your proper modeling?
dentels are so great. could you talk about this part?
thank you
Last edited by sigmamoon on Thu May 16, 2013 3:04 pm, edited 1 time in total.
Thanks, the character is home made, all modelisation is do with Cinema 4D, and who have a great hair generator !
Each hair is polygon with a fine alpha to multiply them. The dentelles are just an alpha + bump texture. There is great textures of them on cgtextures.com !
Here is an other image, with the same character and a new scenery.
The leaves on the front are polygonals, the ones on the background are alpha textures + normal map. I am not very satisfied about the skin, but I have difficulties to make it better...
Each hair is polygon with a fine alpha to multiply them. The dentelles are just an alpha + bump texture. There is great textures of them on cgtextures.com !
Here is an other image, with the same character and a new scenery.
The leaves on the front are polygonals, the ones on the background are alpha textures + normal map. I am not very satisfied about the skin, but I have difficulties to make it better...
thank you cesar for your descripptionCésar wrote:Thanks, the character is home made, all modelisation is do with Cinema 4D, and who have a great hair generator !
Each hair is polygon with a fine alpha to multiply them. The dentelles are just an alpha + bump texture. There is great textures of them on cgtextures.com !
Here is an other image, with the same character and a new scenery.
The leaves on the front are polygonals, the ones on the background are alpha textures + normal map. I am not very satisfied about the skin, but I have difficulties to make it better...
nice work