The" Pure3D Treasure Chest" - Updated 30.Nov.13

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mbetke
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Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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To not totally spam the forum with similar works I think it is a good idea to make a gallery here with my Octane Render stuff. :)

I open up my chest with some renderings I do for my regular client. He made a good deal with BMW (car manufacturer) to sell the carports as an accessory so I get a little bit of the pie and can do nice renderings with a better budget.

Technically I use HDR images sometimes but always Pathtracing. Rendertime are around 8-15 minutes. Mostly 3000 samples are good to go. For the dark ones I let it cook a bit longer.
I use Photoshop and After Effects for post.
Attachments
Girls want to have fun. ;)
Girls want to have fun. ;)
Sunshine close-up.
Sunshine close-up.
After the rain.
After the rain.
Car comped into the picture using matte material.
Car comped into the picture using matte material.
Generic view
Generic view
Simple Composting. I'm not a king at this. How can I do the reflections on cars in post?
Simple Composting. I'm not a king at this. How can I do the reflections on cars in post?
Last edited by mbetke on Sat Nov 30, 2013 11:36 am, edited 5 times in total.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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FractalBuddha
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Posts: 73
Joined: Sat Oct 22, 2011 2:26 am

Nice render :)
Is Carport_Komposition.jpg only render or a mix of real picture and render ? Witch parts are pictures ?
Why the car window contour at the bottom right is not straight ?
Imagine reality

2 x GTX 560 | i7 | windows 7
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mbetke
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Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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Last is photo but only the carport is 3D.
Any suggestions how I would integrate the shadows and reflections from carport to the two cars under it?
I'm not that experienced in such comps.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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glimpse
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Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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mm, maybe just:

* draw rectangular,
* edit it to give more details
* use transform tool /ctrl+t & warp some reflection shape
* try through diff blending modes
* & then just use some soft brush to blend the shape.

P.S. Amazing work, Dear!
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mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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A small update here. I started to built models with Octane Setup (3dsmax plugin) for sale on Turbosquid and my shop (cheaper).

Goal for the buildings is to make a 10 building pack for urban planing or generic scenes. I use them on own projects too. First three are up on the page.

Second one is vegetation which is my special field. First tree is a apple tree. Also full renderable with Octane for 3dsmax plugin.

Link to houses: http://shop.pure3d.de/18-structures

Link to vegetation: http://shop.pure3d.de/19-cg-vegetation

If you have suggestions to your needd vegetation or modern buildings then its a good time to tell. ;)
Attachments
Modern House
Modern House
Beauty Render
Beauty Render
Apple Tree
Apple Tree
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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mbetke
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Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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Working on three apartments blocks at the moment and doing a movie with Lumion3D for the outside because clients uses it as well.

For interiour renderings I use Octane. I was a bit surprised that it renders so slow on interiours.
The PMC labeled pic took 90min on a res with 2000x1666px on my two Titans and had significant but well distributed noise on it so my AE plugin managed to get rid of it without loosing too much details. I don't want to imagine the render time with a full print res or more then my 6-8 emitters. :-/ Now I understand why people have rigs with 8+ cards here. ;)
Attachments
Birds-Eye render
Birds-Eye render
PMC with denoise in AE
PMC with denoise in AE
Pathtracing with denoise in AE
Pathtracing with denoise in AE
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

nice picture...want to see more ;-)
the apple-tree is also nice!
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mbetke
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Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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Got out of my cave finally and although it may not as fine as other breath-taking projects here on the board I would like to share this newly planned industrial area in Germany. The selling process for the land will start soon and I did around 13 images for construction signs, brochures and some exhibition materials showcasing the area, live going on and the ecological aspects of the interiors.

Technically I used a lot of Forest Pack for the vegetation with stock models. Even the grass on the roofs is done with instances. Most buildings are done with Railclone 2 which was speeding up my workflow. I switched from RC1 so it was a bit of a learning curve and I even like flow graphs now (a bit).
One image took around 20min to render at 5000px-6000px in width on 4 GTX Titan cards. While starting the project I wasn't sure if it will fit all into the GPU.

Combined together I was working around 80 hours on this project.
Some really cool thing about working with Octane was a virtual session with four of the guys 300km away from me and we worked on the camera angles they prefer in interactive mode with all vegetation switched on.
Attachments
Pure3D_Visualisierung_Architektur_Luftbild_Langenfeld_03.jpg
Pure3D_Visualisierung_Architektur_Luftbild_Langenfeld_04.jpg
Pure3D_Visualisierung_Architektur_Luftbild_Langenfeld_02.jpg
Pure3D_Visualisierung_Architektur_Luftbild_Langenfeld_05.jpg
Pure3D_Visualisierung_Architektur_Luftbild_Langenfeld.jpg
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
3rdeye
Licensed Customer
Posts: 328
Joined: Tue Aug 24, 2010 11:15 pm
Location: India
Contact:

now thats some good work..keep it up mate
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mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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Another project finished this week!
Client was in need of a Lumion3D animation preperation (he uses Lumion himself in his daily architect work) to a point where he just needs to press the render button for the movie and can do the compositing with text and off-voice.
Presentation also includes visualization of two apartments which needed to be presentated in a common way without fancy design interior.
For the interiors and floor plan render animations I relied on Octane Render (what else).

All work pretty much straight forward.
Lumion3D (Realtime)
Lumion3D (Realtime)
Vogelperspektive.jpg
WG2_Bild3.jpg
WG2_Bild2.jpg
WG2_Bild1.jpg
WG1_Bild3.jpg
WG1_Bild2.jpg
WG1_Bild1.jpg
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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