God, this competion is on fire!!!
I´ve fixed some issues from my old entry...
Nvidia Fermi Octane Competition (CLOSED)
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Diogo Moita
- Posts: 58
- Joined: Tue Jan 26, 2010 4:20 pm
- Location: Brazil
- Contact:
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
http://www.3dm.com.br
- Diogo Moita
- Posts: 58
- Joined: Tue Jan 26, 2010 4:20 pm
- Location: Brazil
- Contact:
And one more entry...
This statue took 1:26h to cook, reaching 2696 samples. This scene has something around 240.000 triangles.
Regards to everybody and good lucky!
Moita
This statue took 1:26h to cook, reaching 2696 samples. This scene has something around 240.000 triangles.
Regards to everybody and good lucky!
Moita
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
http://www.3dm.com.br
Awesome entries!
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Just to help proving your point. Here are my entries.mlody47 wrote:And who told that its gonna rain with renders??



And to prove my point about we need better ways to organize the node graphic.





I added a little bloom effect (I think it's legal right?) and a little color correction... oh and a little chromatic aberration.
All of them were rendered in 4096x2048. Since Octane actually doesn't calculate it's own footprint in memory usage bar, I checked with GPU-Z, and The 2nd render I got to used 1504MB/1512MB... haha a hair away from crash and burn...
Except for the 1st image, which I forgot to take screen shot at the end of render to show render time and such, the other two took a little over 1hr. I sort of ran out of time and had to stop here. Have to leave town tomorrow... or I'd go little more anal over my entries. I'm very impressed by other artists' work around the board. We have a great community, let's keep rolling.
Last edited by Krisonrik on Thu Apr 29, 2010 7:56 am, edited 1 time in total.
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
YEAH !
Its great to know that maybe in 5 min You will have 20 more to look at 


i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
I second that... haha, I wish I can use even 10% of work time doing these renders.ltchest wrote:Then i totally envy you . . . . .mlody47 wrote: 80% of my renders here were made when I was working![]()
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
Krisonrik wrote:I second that... haha, I wish I can use even 10% of work time doing these renders.ltchest wrote:Then i totally envy you . . . . .mlody47 wrote: 80% of my renders here were made when I was working![]()
Really guys



It was freezing-up sometimes but I saw realtime comparision, and CPU sux as hell ( 1 crappy cpu frame = 10 very nice lit GPU renders )
but ofcourse You must have 2 GPUs otherwise I think it would be impossible. But who cares I just wanted You to try just one more small render

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Geez, what company do you work for? So much freedom... haha I can work for your company too?Really guysand to be more precise - like 10% of them was rendered on the one rig in the same time that it was rendering with mental ray on cpu
( yeah I have to work too
)
It was freezing-up sometimes but I saw realtime comparision, and CPU sux as hell ( 1 crappy cpu frame = 10 very nice lit GPU renders )
but ofcourse You must have 2 GPUs otherwise I think it would be impossible. But who cares I just wanted You to try just one more small render

Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480