Feature Request:spotlight,pointlight
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Don't you just create them using an ies file?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Of course it canDaniel wrote:I'm not 100% sure but I thought these couldn't be done in a fully unbiased renderer.

Chris
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Is not Iray an unbiased renderer, because it can use standard point lights in 3dsmax but with raytraced shadows.
+1 here
I've said it before but IMO we need more control of our lights in Octane. All other rendering packages have controls for cone hotspot/falloff, projection, attenuation - and similar controls for area lights too. In Octane mesh lights are non lensed/focussed and largely uncontrollable. It can be done, but boy it can be hard work.
so yes, please more light options
I've said it before but IMO we need more control of our lights in Octane. All other rendering packages have controls for cone hotspot/falloff, projection, attenuation - and similar controls for area lights too. In Octane mesh lights are non lensed/focussed and largely uncontrollable. It can be done, but boy it can be hard work.
so yes, please more light options

Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM