When to use PMC over pathtracing
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Hi all, I'm sure this is a daft question, but in what circumstances is it best to use PMC or pathtracing? What are the characteristics of a particular scene, lighting or materials that dictate it would be better to use one over the other?
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
As far as I know, PMC is preferred when your scene is throwing a lot of fireflies, so you avoid them using this kernel, although it´s slower than PT. Also hard to lit scenes, such as those ones lit by small light emitters will be better solved by using PMC.