Hi guys,
Sorry for these extremely basics questions. I am playing with the Maya plug-in for Octane render.
I created a light and chose a plane for geometry. How do I hide the plane from my render in the IPR window?
At the moment the plane is rendered with my scene and I don't want that to happen. I just want the lightning coming from the plane.
Also is it possible to give the light coming from the plane a color?
Many thanks for your help.
Questions about Lights
Moderator: JimStar
Hi Nennig,
To hide the light just set it's opacity to 0, it will still illuminate. You can change its colour by changing the temperature setting, this will give you a range of colours from warm to cool like lights in photographic terms. For more exotic colours or to have a textured light you need to add an OctaneTextureEmission node to a diffuse shaders emission input and map it's efficiency to a texture, which can be a constant colour, and then apply that diffuse shader to a poly plane (or any polygonal geometry for that matter) to turn that geometry into a light.
T.
To hide the light just set it's opacity to 0, it will still illuminate. You can change its colour by changing the temperature setting, this will give you a range of colours from warm to cool like lights in photographic terms. For more exotic colours or to have a textured light you need to add an OctaneTextureEmission node to a diffuse shaders emission input and map it's efficiency to a texture, which can be a constant colour, and then apply that diffuse shader to a poly plane (or any polygonal geometry for that matter) to turn that geometry into a light.
T.
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