I was wondering...
Is there a way, short of me having to load a node tree manually, for me to set it up so that under materials, when I click on Glossy I get the glossy node, and texture nodes for diffuse, spec, roughness, bump etc. Even if its another glossy (glossy mine or something). Also, same question for Render Targets, can I set it up that my render target automatically has al the nodes I want, again, without manually loading a node tree?
Second question, is there any way (short of saving materials) that I can have a preset shelf. I have saved materials, but I would prefer to be able to see them, and work in the same way the preset shelf works.
Defaults or presets - materials - render targets etc.
Moderator: juanjgon
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
You can use the import/export nodes (select all nodes you want to include and use right click + export selected) to add a complex node tree, but from a file, I don't know a way to make it with only one click. Also for render target, but for render target you can use the plugin load/save options to store them.gordonrobb wrote:I was wondering...
Is there a way, short of me having to load a node tree manually, for me to set it up so that under materials, when I click on Glossy I get the glossy node, and texture nodes for diffuse, spec, roughness, bump etc. Even if its another glossy (glossy mine or something). Also, same question for Render Targets, can I set it up that my render target automatically has al the nodes I want, again, without manually loading a node tree?
Second question, is there any way (short of saving materials) that I can have a preset shelf. I have saved materials, but I would prefer to be able to see them, and work in the same way the preset shelf works.
You can store the materials in the preset shelf like LW native materials, but shader balls currently are not available.
-Juanjo