OctaneRender® for 3ds max® v1.13[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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tonycho
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Hi Karba
is it possible to make all the camera imager setting become one with imager in octanerender settings panel?
I am using multiple camera and using lenshift, I think sometimes it's easier to control the imager setting in octanrender settings panel than in camera itself (have to choose camera, click edit panel etc)

oh maybe it will be great if in Imager OctanRender Settings window panel
you can some roll out menu of camera, so we can choose different camera
is it possible? :lol:
just imagine :oops:

Thanks Karba :D
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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oguzbir
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@tonycho

Find the script CamSelect. That should solve your problems.

I think having 2 separate imager settings is good for me. I generally use the imager in render setting as a scratch board, for trial and error.
But cameras has the final settings.

You know we're having a hard time with Ctrl-Z absence both with standalone and max. So i would rather prefer having imager settings apart from render settings.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

tonycho wrote:Hi Karba
is it possible to make all the camera imager setting become one with imager in octanerender settings panel?
I am using multiple camera and using lenshift, I think sometimes it's easier to control the imager setting in octanrender settings panel than in camera itself (have to choose camera, click edit panel etc)

oh maybe it will be great if in Imager OctanRender Settings window panel
you can some roll out menu of camera, so we can choose different camera
is it possible? :lol:
just imagine :oops:

Thanks Karba :D
Did you try to use octane camera?
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

lixai wrote:@karba

is it possible when you isolate an object to have at least the sun not to hide ? I do a lot of exterior archviz, and everytime i isolate something, it all hoes to black :(
This option is available in vray as i know.
thanks
You can try to set environment color to white.
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lixai
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Location: Romania, Bucharest
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Karba wrote:
lixai wrote:@karba

is it possible when you isolate an object to have at least the sun not to hide ? I do a lot of exterior archviz, and everytime i isolate something, it all hoes to black :(
This option is available in vray as i know.
thanks
You can try to set environment color to white.
yes, that is an option, but if I tweak the material on a tree or any other material, i need to see how it looks in sun light.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
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mbetke
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You can use a HDR image for lighting up the scene. So you have illumination all the time.
I also work with layers a lot to have the sun not hidden. It's is one more click to unhide the sun layer but works well too.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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tonycho
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Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
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Karba wrote:
tonycho wrote:Hi Karba
is it possible to make all the camera imager setting become one with imager in octanerender settings panel?
I am using multiple camera and using lenshift, I think sometimes it's easier to control the imager setting in octanrender settings panel than in camera itself (have to choose camera, click edit panel etc)

oh maybe it will be great if in Imager OctanRender Settings window panel
you can some roll out menu of camera, so we can choose different camera
is it possible? :lol:
just imagine :oops:

Thanks Karba :D
Did you try to use octane camera?
Yes, always use octane camera
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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tonycho
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Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
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oguzbir wrote:@tonycho

Find the script CamSelect. That should solve your problems.

I think having 2 separate imager settings is good for me. I generally use the imager in render setting as a scratch board, for trial and error.
But cameras has the final settings.

You know we're having a hard time with Ctrl-Z absence both with standalone and max. So i would rather prefer having imager settings apart from render settings.
great info, thanks oguzbir :)
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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nildoe
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Location: Maputo-Mozambique
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Hi Guys.. Im rendering an animation with max 14 and im noticing that the VFB doesnt show the render progressing (i mean render clean up overtime) anymore, it only shows for less than a second at the end, the finished frame before it starts rendering another...do any of u experience this as well?

if i go to the folder where the frames are being saved the images are there and they are rendered correctly..but im kind used to seeing the progress it helps it knowing whether or not the renders are ok.

this does not happen on octane viewport, here it behaves correctly.

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

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bicket
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Joined: Thu Mar 01, 2012 10:46 am
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Hi Karba

2 bugs that occurs since 1.11c
- Matte shadow is broken
- Reflection affects alpha

Please fix it before next release.
Octane is not more usable in this version.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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