Hey roubal. Keyshot can do very cool animations with all this textures/labels applied to the models you set in the keyshot szene, so even if keyshot is cpu based, i dont think that this is a too huge problem in a gpu engine, even if the coding is different. There are several other render engines that are GPU based or at least hybrid, that can handle this kind of texturing / labeling too and can handle animation too. To be honest i do not know how complex it is, to implement sutch code in an existing code - only thing i know is, that it IS possible. If other GPU render engines can do it, why not Octane? The only point here is - Other GPU engines that can do it, cost about 5 times more, than octaneI fear that it would be limited to still pictures, and the fact that textures are applied in the render and not on the original models do not allow to render easily the same project with different render engines is needed or wanted. So, I think that this is probably a hard to code system with usefulness very different according to the user workflow and needs. This said, allowing multiple UV systems would be great, but it may be a Cuda limitation (I don't remember).


Chris!