Yeah, it's early, but:
Any idea if or when the plugin will work with the new Poser 10 / Pro2014?
Poser 10
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Yes, it works in PP2014 (and I assume in P10)
I have been using it for the past few months and all my Octane renders were done with the octane plugin running in PP2014
Some of the bugs in Poser which Paul had reported have been fixed as well
I have been using it for the past few months and all my Octane renders were done with the octane plugin running in PP2014
Some of the bugs in Poser which Paul had reported have been fixed as well
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
cool! thanks!wimvdb wrote:Yes, it works in PP2014 (and I assume in P10)
I have been using it for the past few months and all my Octane renders were done with the octane plugin running in PP2014
Some of the bugs in Poser which Paul had reported have been fixed as well
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
- KleanZlate
- Posts: 69
- Joined: Wed Apr 10, 2013 3:30 pm
How about the new dynamics (soft/rigid body) and SubD? Will that work in the plugin? I know there has been some discussion about Poser's dynamic hair in Octane but apparently the hair dynamics will now be a part of the bullet physics system. Does that make a difference for the plugin?
Windows 8 64bit, Intel Xeon 3.4 GHz x2, 10GB RAM, GTX 660 Ti 2GB, Poser Pro 2012 SR 3.1
Softbody physics does currently not work with Octane and the plugin. I had not checked that yet, so I'll send an email to him. Not sure if and when it can be done
Rigid physics are no problem
Subdivision - there are some welding problems. Paul is aware of them and will look into it.
Hair with bullet physics renders the same as normal dynamic hair
Rigid physics are no problem
Subdivision - there are some welding problems. Paul is aware of them and will look into it.
Hair with bullet physics renders the same as normal dynamic hair
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
- KleanZlate
- Posts: 69
- Joined: Wed Apr 10, 2013 3:30 pm
What if you run a soft body simulation and render the result (static image)?wimvdb wrote:Softbody physics does currently not work with Octane and the plugin. I had not checked that yet, so I'll send an email to him. Not sure if and when it can be done
Rigid physics are no problem
Subdivision - there are some welding problems. Paul is aware of them and will look into it.
Hair with bullet physics renders the same as normal dynamic hair
Windows 8 64bit, Intel Xeon 3.4 GHz x2, 10GB RAM, GTX 660 Ti 2GB, Poser Pro 2012 SR 3.1
It is probable that this is not working because the deformed vertex positions are not being exposed by PoserPython. I will look into this.Softbody physics does currently not work with Octane and the plugin. I had not checked that yet, so I'll send an email to him. Not sure if and when it can be done
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question