Poser 10

Poser (Integrated Plugin developed by Paul Kinnane)

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mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

Yeah, it's early, but:
Any idea if or when the plugin will work with the new Poser 10 / Pro2014?
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
wimvdb
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Posts: 353
Joined: Sat Sep 22, 2012 2:03 pm
Location: Netherlands
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Yes, it works in PP2014 (and I assume in P10)
I have been using it for the past few months and all my Octane renders were done with the octane plugin running in PP2014

Some of the bugs in Poser which Paul had reported have been fixed as well
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

wimvdb wrote:Yes, it works in PP2014 (and I assume in P10)
I have been using it for the past few months and all my Octane renders were done with the octane plugin running in PP2014

Some of the bugs in Poser which Paul had reported have been fixed as well
cool! thanks!
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
KleanZlate
Licensed Customer
Posts: 69
Joined: Wed Apr 10, 2013 3:30 pm

How about the new dynamics (soft/rigid body) and SubD? Will that work in the plugin? I know there has been some discussion about Poser's dynamic hair in Octane but apparently the hair dynamics will now be a part of the bullet physics system. Does that make a difference for the plugin?
Windows 8 64bit, Intel Xeon 3.4 GHz x2, 10GB RAM, GTX 660 Ti 2GB, Poser Pro 2012 SR 3.1
wimvdb
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Posts: 353
Joined: Sat Sep 22, 2012 2:03 pm
Location: Netherlands
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Softbody physics does currently not work with Octane and the plugin. I had not checked that yet, so I'll send an email to him. Not sure if and when it can be done

Rigid physics are no problem

Subdivision - there are some welding problems. Paul is aware of them and will look into it.

Hair with bullet physics renders the same as normal dynamic hair
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
KleanZlate
Licensed Customer
Posts: 69
Joined: Wed Apr 10, 2013 3:30 pm

wimvdb wrote:Softbody physics does currently not work with Octane and the plugin. I had not checked that yet, so I'll send an email to him. Not sure if and when it can be done

Rigid physics are no problem

Subdivision - there are some welding problems. Paul is aware of them and will look into it.

Hair with bullet physics renders the same as normal dynamic hair
What if you run a soft body simulation and render the result (static image)?
Windows 8 64bit, Intel Xeon 3.4 GHz x2, 10GB RAM, GTX 660 Ti 2GB, Poser Pro 2012 SR 3.1
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Softbody physics does currently not work with Octane and the plugin. I had not checked that yet, so I'll send an email to him. Not sure if and when it can be done
It is probable that this is not working because the deformed vertex positions are not being exposed by PoserPython. I will look into this.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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