******------ Octane Render Pack Suprise ------*******

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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aoktar
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I'm really suprised with big gift from a Octane For Cinema 4D user.
First i send big thanks to Salil aka rainasawrus for this samples scenes.
He made a lot of sample scenes/materials
I hope it's going to help many users to learn the plugin.
Octane Render Pack is a Cinema 4D .lib4d file with Materials and HDRI files . Every material has been designed for high quality photo realistic renders, that will make your motion design work and product pack shots look the best in the world. There are every possible material styles available for any look you would like to get in place.
You will need the octane render standalone and the octane render cinema 4d plugin , which can be purchased here -render.otoy.com/forum/viewtopic.php?f=7&t=29638
scene files used in the video are also included. Studio setups are included as well to quickly organize your scenes.
Most scene files were rendered between a time frame of 8 – 10 seconds per frame, on average. The maximum time taken per frame render was 4 minutes. The render times are directly dependent on materials used (glassy/reflective) and quality settings.
Compared to other render engines, octane render will make your renders look outstanding in a very short time, and allow post processing within Cinema 4D, reducing your work flow time, and increasing your productivity.
Octane Render Plugin for Cinema 4D is in beta, and is being developed by - aoktar
Some stone shaders and glass materials within the Octane Render Pack were made by - immortal-arts
[vimeo]http://www.vimeo.com/65217696[/vimeo]


DIRECT LINK:
http://www.rainasawrus.com/products-fre ... nder-pack/

MATERIAL LIB WITH THUMBNAILS:
www.aoktar.com/software/c4dOctane/octane-matlib.rar
Last edited by aoktar on Tue May 07, 2013 12:38 am, edited 2 times in total.
Octane For Cinema 4D developer / 3d generalist

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Druzic
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Great stuff!! Thanks to both of you!!
Sc4rfy
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Many thanks! :D
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ChrisVis
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Wooowww! This is an amazing help for lots of different situations.
Beautiful work and a really great gift and timesaver!

Many many thanks to rainasawrus and aoktar!!!
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
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ron908
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Awesome, thanks so much Salil!
mate
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Anyone got the thumbnails to work?
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Jaybee
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Brilliant pack, thanks so much Salil! It's really useful and great to see how the materials are put together in C4D.
mate wrote:Anyone got the thumbnails to work?
I'm using 0.3.4 (because it's stable) but thumbs sometimes only appear (and update or not) in the scene browser. I can't see any material thumbs in the Content Library Browser (which drives me crazy! :cry: ) but this is work in progress. I'm just glad to have 0.3.4 giving me nice renders for now :D

Aoktar is aware of the C4D Library Browser thumbnail problem.
Win 7 x64 | 1 x EVGA GTX680 Classified & 1 x Quadro FX1800 (display) | i7 920 o/c 3.04Ghz | P6TD Deluxe | 24GB | AX860 PSU
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Jaybee wrote:Brilliant pack, thanks so much Salil! It's really useful and great to see how the materials are put together in C4D.
mate wrote:Anyone got the thumbnails to work?
I'm using 0.3.4 (because it's stable) but thumbs sometimes only appear (and update or not) in the scene browser. I can't see any material thumbs in the Content Library Browser (which drives me crazy! :cry: ) but this is work in progress. I'm just glad to have 0.3.4 giving me nice renders for now :D

Aoktar is aware of the C4D Library Browser thumbnail problem.
how about 0.42? I like to hear about 0.42.
I'm trying to translate to sdk 1.14 with fighting stability problems. C4d was not designed for this kind of renderer. Objects and materials has no unique id for identification the nodes. Most stability problems was caused because of this. Also material previews are depended same system.
Finally i'm aware every problem. Actually relatively a stabile method was applied for browser previews but except mix materials. Still has some other problems.
Octane For Cinema 4D developer / 3d generalist

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Jaybee
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Joined: Mon Feb 04, 2013 3:28 pm

aoktar wrote:
how about 0.42? I like to hear about 0.42.
I'm trying to translate to sdk 1.14 with fighting stability problems. C4d was not designed for this kind of renderer. Objects and materials has no unique id for identification the nodes. Most stability problems was caused because of this. Also material previews are depended same system.
Finally i'm aware every problem. Actually relatively a stabile method was applied for browser previews but except mix materials. Still has some other problems.
I'll install 0.42 and report back!

You're doing a great job. I can imagine it all gets really complex "under the hood" where C4D is concerned!
Win 7 x64 | 1 x EVGA GTX680 Classified & 1 x Quadro FX1800 (display) | i7 920 o/c 3.04Ghz | P6TD Deluxe | 24GB | AX860 PSU
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Jaybee wrote:
aoktar wrote:
how about 0.42? I like to hear about 0.42.
I'm trying to translate to sdk 1.14 with fighting stability problems. C4d was not designed for this kind of renderer. Objects and materials has no unique id for identification the nodes. Most stability problems was caused because of this. Also material previews are depended same system.
Finally i'm aware every problem. Actually relatively a stabile method was applied for browser previews but except mix materials. Still has some other problems.
I'll install 0.42 and report back!

You're doing a great job. I can imagine it all gets really complex "under the hood" where C4D is concerned!
yes sure. Thanks for support, need any feedback
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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