
Camera spherical distortion (fish eye)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I think at the moment Otoy have many things in the pipeline and the coders efforts are spread around, plugins, cloud edition, etc. Spherical lens is probably something they can do without too much trouble and it keeps the audience interest up. Be patient. I am sure they will get to these things in due course. 

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
- Elvissuperstar007
- Posts: 2516
- Joined: Thu May 20, 2010 8:20 am
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Please add .. ortho camera settings octane camera!
пожалуйста ..добавьте орто камеру в настройки октан камеры!
пожалуйста ..добавьте орто камеру в настройки октан камеры!
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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I can't speak for the Octane guys but keep in mind that most dev teams are split into areas of specialization (Post FX like bloom for example). In general, throwing most of their resources at a single problem would be counter-productive:lixai wrote:@MOSFET i am sure that spherical distortion will produce a better result, i just don't think this is a must right now.
http://en.wikipedia.org/wiki/The_Mythical_Man-Month
Not to derail this thread any further or detract from Karba's hard work but Goldrak mentioned in another thread that animation support and by extension 3D motionblur are being worked on. These are deep, deep changes to Octane that need to be implemented across the entirety of the program and done in such a way that doesn't kill performance. He did not give a time table and I can't blame him. Realistically, I wouldn't be surprised if it took another 12-18 months or if they were Octane 2.0 features. It's just a guess, but I have a feeling that the new Cloud service will provide a path for most Octane users to enable Motionblur, Volumetrics and Deformations to a single scene without killing their home/office setups. At the very least, you would use the Cloud service to quickly adjust a computationally intensive scene and then do the final render on your own hardware if time permits.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
That's great for interactive viewing apps.
My priority preference for what it's worth: HDRI+SUN !
Keep up the good work.
Seeker
My priority preference for what it's worth: HDRI+SUN !
Keep up the good work.
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Love it, Karba! Thanks for adding this! really usefull!
/using subtly it will add quite a bit of realism to streched fov we have now/
/using subtly it will add quite a bit of realism to streched fov we have now/
Hello everybody I'm the new one. Today I installed my brand new Octane Plugin for 3DSMAX.
The plan was to create a 180° hemispherical animation for a fulldome production. Now I realized that the picture of a spherical camera is not the same than a fisheye camera. Is it realistic that the spherical camera distortion will comming soon?
The plan was to create a 180° hemispherical animation for a fulldome production. Now I realized that the picture of a spherical camera is not the same than a fisheye camera. Is it realistic that the spherical camera distortion will comming soon?
More important than fish eye:
!! one click vertical shift !!
http://imageshack.us/a/img466/1041/verticalshiftax6.jpg
!! one click vertical shift !!
http://imageshack.us/a/img466/1041/verticalshiftax6.jpg
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
are you sure this isn't just an orthographic camera?
Marcus pointed out to me that it isn't an ortho cam. This can be done easily done in the standalone via lua.
Marcus pointed out to me that it isn't an ortho cam. This can be done easily done in the standalone via lua.
The people who do ArchViz desperately need this for 3ds Max.
In V-Ray it's a one click solution in the camera properties (Guess vert.)
http://help.chaosgroup.com/vray/help/15 ... camera.png
Or maybe it's easier to make the internal 3ds Max camera correction modifier working?
http://docs.autodesk.com/3DSMAX/15/ENU/ ... d30e353150
In V-Ray it's a one click solution in the camera properties (Guess vert.)
http://help.chaosgroup.com/vray/help/15 ... camera.png
Or maybe it's easier to make the internal 3ds Max camera correction modifier working?
http://docs.autodesk.com/3DSMAX/15/ENU/ ... d30e353150
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti