Camera spherical distortion (fish eye)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
well done
@Karba, please work on very important features, that everybody need like Render Region
spherical distortion is nice, but why waste time on something that is not that needed ?
please listen to the forum and implement render region.
I also have a bug to report.
When working in Slate Material Editor, if you drag from the material to insert a texture, in the material editor it doesn't automatically switch to texture.
It is normal to switch to texture since you are plugging a texture.
spherical distortion is nice, but why waste time on something that is not that needed ?
please listen to the forum and implement render region.
I also have a bug to report.
When working in Slate Material Editor, if you drag from the material to insert a texture, in the material editor it doesn't automatically switch to texture.
It is normal to switch to texture since you are plugging a texture.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
lixai wrote:@Karba, please work on very important features, that everybody need like Render Region
spherical distortion is nice, but why waste time on something that is not that needed ?
please listen to the forum and implement render region.
I'm totally agree with lixai

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
@MOSFET i am sure that spherical distortion will produce a better result, i just don't think this is a must right now. We still don't have Displacement, sun+hdri, render region, multi-layered material, color correction (real one, right now it doesn't have real features), a simple sss (single sided mesh, vegetation) gradient texture, motion-blur and many others. So spherical distortion and New DOF control is not a priority right now.
I don't want to be mean, just want more important features first.
I don't want to be mean, just want more important features first.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
You make interesting points.
The procedurals, materials and things of this nature are priorities for me. Easy ss with a node, a gradient and perhaps a spotlight are the things I thought would already be there or on the way.
Mind you: I appreciate any and all R&D. Though, I know that some of them, features, won't be for me, I don't begrudge those it will nor the coder for coding it. Making sure I'm heard is what I can do and this is it.
The procedurals, materials and things of this nature are priorities for me. Easy ss with a node, a gradient and perhaps a spotlight are the things I thought would already be there or on the way.
Mind you: I appreciate any and all R&D. Though, I know that some of them, features, won't be for me, I don't begrudge those it will nor the coder for coding it. Making sure I'm heard is what I can do and this is it.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display