Hi.
I would like to know if octane supports animated textures (imagesequences) that i import in blender?
Would be good for televesions that lightens the room, or fire ...
Regards,
Dennis
Animated textures from Blender?
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WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
Hi Dafassi,
I have just double checked this and yes, with the free blender exporter, image sequences work (since the octane standalone is actually given the different images to work with for each frame).
You should be able to get this going fine with the demo and the free export script found here: http://render.otoy.com/forum/viewtopic.php?f=32&t=21412
Thanks
Chris.
I have just double checked this and yes, with the free blender exporter, image sequences work (since the octane standalone is actually given the different images to work with for each frame).
You should be able to get this going fine with the demo and the free export script found here: http://render.otoy.com/forum/viewtopic.php?f=32&t=21412
Thanks
Chris.
Hi! You are right, rendering animation is working ... seems i made something wrong the last time a tryed this.
But, im not able to set up materials inside of octane and then render the animation?
But, im not able to set up materials inside of octane and then render the animation?
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
Hi Dafassi,
Yes, since you can't save the scene with the demo you will not be able to save the material settings.
With the licensed edition you can modify the materials, save the scene, make sure the exporter script is set to no overwrite the scene file and render the animation.
The saved scene will be loaded for each frame with updated geometry/textures and camera position.
Thanks
Chris.
Yes, since you can't save the scene with the demo you will not be able to save the material settings.
With the licensed edition you can modify the materials, save the scene, make sure the exporter script is set to no overwrite the scene file and render the animation.
The saved scene will be loaded for each frame with updated geometry/textures and camera position.
Thanks
Chris.

