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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
this is not convincing me too much. overall it's very narrow, and the light is greyish so doesn't feel like a comfortable space..
personally I liked it mate..only the floor texture does'nt go well with the scene somehow
Ok, here´s an update following your tips. I see now the light fixture in the wall was way too powerful. I added a bb emitter in the upper part to help balance the illumination. The wall light is now weaker and the overall tonality is a bit more warm.
About the floor tiles and the narrowness of the shot, I can´t do nothing with that, since it´s a real house. It´s owner wanted me to test that green color combined with some flower vinyls. Do you think it´s looking better now? I think so.
About the floor tiles and the narrowness of the shot, I can´t do nothing with that, since it´s a real house. It´s owner wanted me to test that green color combined with some flower vinyls. Do you think it´s looking better now? I think so.
hi paquito i see the image Little dark maybe the illumination ? can you share settings ?
thank you
thank you

i think so more exposure, i mean more clear, is my point of view, parameters so similar to what I use