This is a Rendering which i did for one of my Customers today! It was made with 1.13 standalone and PMC Kernel! The Customer was very satisfied and i got the order of the Rings! Production will start on monday!
The complete Rendertime for 3048 x X was 42 Minutes, until the picture was quite clean. HDR was used for lightning. Little postproduction with Lightroom was made.
What do you guys think of it? As allways i am happy of some feedback and some constructive critics!
Have a nice Weekend - Chris!
Jewelry Diamond Rendering with 1.13
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
very good, congrats, maybe too clean but i think is perfect for the clients 
ciao beppe

ciao beppe
I like it!
The marble floor really works, nice subtle reflection.
The bloom works nicely too.
I think true, less "clean" and "perfect" would be more realistic, but I've found that clients don't actually want that. I mean, any real photos like this would be heavily photoshoped to remove all those imperfections.
I recently bought an engagement ring online and had them send me non photoshoped photos of it on someones finger and told them I would know the difference.
Anyway, point is, for super photo realism, you want imperfections, but for product renderings like this, you don't.
The marble floor really works, nice subtle reflection.
The bloom works nicely too.
I think true, less "clean" and "perfect" would be more realistic, but I've found that clients don't actually want that. I mean, any real photos like this would be heavily photoshoped to remove all those imperfections.
I recently bought an engagement ring online and had them send me non photoshoped photos of it on someones finger and told them I would know the difference.
Anyway, point is, for super photo realism, you want imperfections, but for product renderings like this, you don't.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
maybe some tiny noise in the roughness or bump is enough or you could use the dirt node in a mix material for driving two different versions of the metal with different roughness settingscfrank78 wrote: Thanks for your feedback. What would you suggest to make it less clean? Add a dirt texture?
Chris!

ciao beppe
thats an excellent diamond ring..very crisp render !!
Cool. Thanks for all your feedback. I will try to implement them in my next experiments! 3 Titans will arrive soon, then experimenting will begin 
Any other suggestions i can try to get more realistic results with a good looking too?
Kind regards Chris!

Any other suggestions i can try to get more realistic results with a good looking too?
Kind regards Chris!