I don't know since when this issue is happening, I never really noticed it before, but I went back to version 1.0 and is still happening, so I guess it just went unnoticed.
Long story short, if I apply a normal map with power of 1 (which should be 100%) I get horrible black spot all over the place, it seems that when the range of brightness goes too high, Octane clips it out and make those areas black!

Here some example, please note that this issue happens with any object, and any normal map.
Just for the sake of the test, I did the same render in Vray, and it comes out correctly.