
Thought I would create a thread for showing off my Daz Plugin for Ocatane Render projects, so that I can get advice on using the plugin as I go .
I am fairly new to all this and think it would be great to have more expierienced people drop in some advice and give thier views with helpful tips of the trade

Thanks for your time

Finally installed my GTX 660 Ti (2GB) today

Its not as much of a step up as I was expecting (things actually seem slower!) with regards to speeding up my system/renders but like t_3 said, I really need to separate my rendering card from my OS/display card but don't have another slot for my old GTX 460 or any on-board graphics. Gonna have to get a new MB at some point, but not possible right now

I feel the benefit of being able to add more meshes/texture maps etc (can finally use Poser plugin with out any errors/limitations) but the system feels more `laggy` after installing the 660 BEFORE starting up either Poser or Daz plugins (before opening the rendering viewports), once they are open, no other tasks are possible, strange seeing as the 460 allowed me to still browse the web (at least) while rendering!
I think by now, you have all worked out that for me, this is a hobby

OK, So I decided that in order to get to know the software I have even better I need to `get in to it` more!
Rather than just setting up and rendering other peoples work (not that there is anything wrong with that) I feel I would gain more knowledge (& pride at the end of a project) if I create something from scratch!
SO (ditching my previous project) I have decided to start a fresh with this..
Instead of dreaming about creating the next blockbusting animation (animation fix pending), I need to focus on the quality of the actual scene rather than whats going to happen in the scene with motion applied! Whats the good in 200 frames of low quality stuff when a well presented single frame could speak volumes

Having to put all the `bits` together from nothing to something should help me understand each setting/parameters and force me to explore features I don't know about!
So far I have discovered that I need to know more about topology (as currently I need to work out how to merge faces in edit mode for even map distribution!) This is mainly in Blender for now as I know how to use that better than any of my other apps for modeling. I also need more understanding on UV mapping and to explore the process of keeping a `clean` & optimized scene by lowering poly counts & texture maps!
There is still a lot to add to this scene such as furniture, pictures, towels & towel rack etc but..
Here is my first scene that's fully created by me!