OctaneRender® for 3ds max® v1.13[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

Changes since 1.12
  • Added image sequence support (ifl format only).
  • Fixed crash with movable proxy object operations.
  • Added control to make the bokeh in out of focus areas less smooth.
  • Fixed transparent patches on glossy materials with bump or normal mapping.
  • Fixed subsurface scattering for diffuse materials.
  • Updates applied while the renderer is paused are applied after resuming the renderer.
This version requires video driver 301.42 or higher.

Limitations on old cards
The PMC kernel and the matte material options don't work on old graphics cards (GTX 2xx, compute model < 2.0).

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to download one archive for your 3ds max® version from the following download links:


3ds max® 2010: http://www.refractivesoftware.com/plugi ... _v1.13.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _v1.13.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _v1.13.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _v1.13.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.
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oguzbir
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Thanks Karba.

As far as I can see the crashing has gone.
Before I see this post I had just able to recreate the crash error.
And I saved the file so it's recreateable in 1.12..
I'll post my scene in 1.12 topic there so people can test..

Thank you for the brilliant release.
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nildoe
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Ifl!!!!! THANK YOU!!

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

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Dave_Yu
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Joined: Tue Feb 05, 2013 4:28 pm

Nice! Thanks!
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gabrielefx
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Thank you!
ifl support it's a great news!
can't wait to test it.
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lixai
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Hi Karba, i have a big scene so i am using trees as XRef Objects, XRef Objects have a option to use a Proxy Object for display in the scene, and a normal bihavior would be to use the mesh in the render. Octane renders the proxy object instead of the real mesh. Is there a way to fix this ?
Attachments
proxy.jpg
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bicket
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lixai wrote:Hi Karba, i have a big scene so i am using trees as XRef Objects, XRef Objects have a option to use a Proxy Object for display in the scene, and a normal bihavior would be to use the mesh in the render. Octane renders the proxy object instead of the real mesh. Is there a way to fix this ?
You can use the mesh in you scene and select display as box in order to help 3dsmax display.
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Elvissuperstar007
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Thank you!
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Zimshady
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Joined: Mon Jan 07, 2013 5:25 pm
Location: Switzerland

THX Karba :D
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mbetke
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Hi Karba, i have a big scene so i am using trees as XRef Objects, XRef Objects have a option to use a Proxy Object for display in the scene, and a normal bihavior would be to use the mesh in the render. Octane renders the proxy object instead of the real mesh. Is there a way to fix this ?
XRef is not supported. I asked for it several versions ago. Would be a great addition in scene management.
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