goldenbath 2

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bepeg4d
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Thanks to the Octane Render Integrated plugin for Cinema 4D, i have decided to refresh one of my first scene made with Octane Render standalone. The first animation could be seen here: http://render.otoy.com/forum/viewtopic. ... en&start=0
A big thanks to the "fake shadow" option, I have also added some details with marvelous designer 2.
DL AO mode for about 3 minutes per frame at 1280x720, 2048 samples with 2x GTX590.

[vimeo]http://www.vimeo.com/64057041[/vimeo]


ciao beppe
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aoktar
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very cool animation sample beppe.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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niuq.cam
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Woo... The last shot is amazing.
Congratulations.
Niuq
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ROUBAL
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Great work ! Very nice set.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Magog
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Bravo Bepe, excellent workshop, very nice!! :-)
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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Refracty
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beppe,
that is amazing.
Excelent work!
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pxlntwrk
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very very Nice work :)
Sorry , but can you clear for me the "fake shadows" fonction ?
thks
:::::::::::::::::
pxlntwrk.net
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bepeg4d
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hi, the "fake shadow" option is a new option for specular materials introduced by 1.11. enabling this gives the ability of rendering the fog and the god-rays, but also has a great impact on specular glass and specular sss in DL AO and diffuse mode. With all the kernels is now possible to use the specular materials in the windows with sun light passing through it, great improvement ;)
ciao beppe
p.s. thanks again for the nice comments to all :D
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enricocerica
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Nice one !
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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