Hi to all, sorry im new with octane. right now i try to make paper material, but when i use normal map, or bump map everytime i see these black square in material (see picture). can u help me, what is wrong? i was thinking, that it is specular, but even when is specular 0 black is still there.
and next question is how can i power up normal mup, or bump? sone node?
thanks for answer!
material problem
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is this a 16 bit normal map?
Octane has problems with NM greater then 8 bit.
So if so, convert it to 8 bit p/channel.
Octane has problems with NM greater then 8 bit.
So if so, convert it to 8 bit p/channel.
Hi,
I can't quite reproduce the problem with that map. How big (in MB) is the original 4kx4k map seen in the screenshot?
Can you email it to chris.rauch @ otoy.com?
Also, try reducing the power of the map in octane, or tweaking the map when you create it (not sure how you are doing it?). Something might be off.
Thanks
Chris.
I can't quite reproduce the problem with that map. How big (in MB) is the original 4kx4k map seen in the screenshot?
Can you email it to chris.rauch @ otoy.com?
Also, try reducing the power of the map in octane, or tweaking the map when you create it (not sure how you are doing it?). Something might be off.
Thanks
Chris.