UruMike wrote:Huh? Instancing is supported in DS 4.5? I didn't know that...
i on the other hand don't know how it works and if it works
UruMike wrote:Can a plugin draw in the DS viewport?
i tried that once, but it is not quite simple since it need to be drawn via opengl. i know it should be possible, but in the end the independent octane viewport also has some advantages, so i didn't spend much time on this.
UruMike wrote:If yes: it could be possible to draw, maybe in an 'Instancing Mode' initiated by the plugin, bounding boxes to place instances. Then you open the Octane viewport to finetune the position...?
if you switch to bounding box rendering in the ds viewport, you are already close to that - since never tested, i don't know how instancing affects ds viewport performance. afaik opengl supports instancing since v3.1, so it might be that daz already uses ogl also to draw the instances, so it shouldn't be that big performance eater (repeat - i don't really know it

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t_3 wrote:Maybe really a second or even a third tab would be useful for these purposes?
Like a general tab and an instancing tab, something along these lines?
something like this - yes. i currently don't have a clear picture; global values will most probably part of the current mat tab, since it should be (if possible) the main place to have an overview about all what is going on with materials, what is link and how, etc. pp. *) material mapping for instances would for sure be overkill if also integrated there, so an additional editor will most probably be the best solution.
*) note: if someone wondered why there are mat parameter sliders in the main mat tab, but nothing to change types or the structure; can't exactly remember if already told it, but: at some point it will be possible to a) select specific parameters for display there (like onl y often changed values, like gamma or bump amount), so it gets less cluttered and provide fast access for fine tuning, and b) it will be the hook to allow multi-edits (change a specific parameter for multiple mats absolute/relative)...