Saving materials locally
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
I asked about this in the past, it is in the plugin, but the option is currently greyed out. t_3 is working on it for a future release.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i like to add, that this is the top priority missing thing.
as a workaround - if you like to keep something from a specific scene, you currently could, at the end, just delete all the (geometry) content, so you have just a bunch of unlinked octane mats, delete any octane mat you don't want to keep, and save the result into a new .duf file - you can now merge this .duf into another scene, factually importing all the octane mats (and render/environment settings)...
as a workaround - if you like to keep something from a specific scene, you currently could, at the end, just delete all the (geometry) content, so you have just a bunch of unlinked octane mats, delete any octane mat you don't want to keep, and save the result into a new .duf file - you can now merge this .duf into another scene, factually importing all the octane mats (and render/environment settings)...
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
- porschefan76
- Posts: 11
- Joined: Fri Apr 13, 2012 2:09 pm
- Location: Coastal NJ, USA
- Contact:
This is what I've been doing especially for SSS Skin mix mats and it is working fine since latest update (mix mat problems fixed!! thx t_3)!
t_3 wrote:i like to add, that this is the top priority missing thing.
as a workaround - if you like to keep something from a specific scene, you currently could, at the end, just delete all the (geometry) content, so you have just a bunch of unlinked octane mats, delete any octane mat you don't want to keep, and save the result into a new .duf file - you can now merge this .duf into another scene, factually importing all the octane mats (and render/environment settings)...
||Win7x64||Intel i7 3930K @ 4.20 GHz||AsRock X79 Extreme9||32 GB RAM||GTX 470 + GTX 670||120GB Intel 520 SSD||500GB HDD||2TB HDD||Antec Lanboy Air||