Batch render from command line crash

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sampakinpa
Licensed Customer
Posts: 110
Joined: Mon Dec 03, 2012 11:46 am
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I found a temporary work around to the crash problem by dividing the render to three sequences: 1-20, 21-40, 41-60 in the batch file. In that way its probably refreshes the memory on each sequence.
But this is not a permanent solution and it must be fixed for us to implement octane to our in-house pipeline.

I added one of the animation mb files that I used for testing:
Ring_223315_ang01.zip
(6.92 MiB) Downloaded 204 times
It we'll be very helpful and appreciated that you and the engine team could use it to help us solve this problem.

Thanks
Ethan
2x Xeon E5-2620, 32 GB RAM, 4X GTX1080ti, Windows 10, Octane 3 for Maya 2018, Radeon HD6450 for disply BRIO Animation ltd
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

sampakinpa wrote:I found a temporary work around to the crash problem by dividing the render to three sequences: 1-20, 21-40, 41-60 in the batch file. In that way its probably refreshes the memory on each sequence.
But this is not a permanent solution and it must be fixed for us to implement octane to our in-house pipeline.

I added one of the animation mb files that I used for testing:
Ring_223315_ang01.zip
It we'll be very helpful and appreciated that you and the engine team could use it to help us solve this problem.

Thanks
Ethan
Thank you!
Will try to reproduce it with your scene.
sampakinpa
Licensed Customer
Posts: 110
Joined: Mon Dec 03, 2012 11:46 am
Contact:

A note about the work around:
As I increase the samples (pt) I need to render in smaller chunks because it crashes more frequently.
2x Xeon E5-2620, 32 GB RAM, 4X GTX1080ti, Windows 10, Octane 3 for Maya 2018, Radeon HD6450 for disply BRIO Animation ltd
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