It would be extremely handy to be able to have the specular material affect the alpha channel correctly so we can remove the background in post when needed. As it is right now the specular material shows up completely white in the alpha channel. As shown below...
Current Octane Alpha with Specular Material:
Correct Alpha from Cinema 4D standard render:
Feature Request - Alpha in Specular material
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Windows 8 Pro | Intel i7 3770K 3.5Ghz | 32 GB ram | 4 x nVidia Titans
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
Ha, wow.. did a search and everything to make sure it wasn't already posted. Thanks for the links Bicket!bicket wrote:also waiting for it since ages
http://render.otoy.com/forum/viewtopic. ... ar#p108694
http://render.otoy.com/forum/viewtopic. ... ar#p108702
http://render.otoy.com/forum/viewtopic. ... ar#p108775
Windows 8 Pro | Intel i7 3770K 3.5Ghz | 32 GB ram | 4 x nVidia Titans
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb