Feature Request - Alpha in Specular material

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goumz
Licensed Customer
Posts: 71
Joined: Wed Jan 02, 2013 8:40 pm
Location: Minneapolis, MN
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It would be extremely handy to be able to have the specular material affect the alpha channel correctly so we can remove the background in post when needed. As it is right now the specular material shows up completely white in the alpha channel. As shown below...

Current Octane Alpha with Specular Material:
OctaneSpecAlpha.PNG
Correct Alpha from Cinema 4D standard render:
CorrectSpecAlpha.PNG
Windows 8 Pro | Intel i7 3770K 3.5Ghz | 32 GB ram | 4 x nVidia Titans
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
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goumz
Licensed Customer
Posts: 71
Joined: Wed Jan 02, 2013 8:40 pm
Location: Minneapolis, MN
Contact:

Ha, wow.. did a search and everything to make sure it wasn't already posted. Thanks for the links Bicket!
Windows 8 Pro | Intel i7 3770K 3.5Ghz | 32 GB ram | 4 x nVidia Titans
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
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