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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Hi Takuapa,
not bad the project and the render too, for me you should control some little things:
- the grass is good (how it was done?) but it's color is too unnatural, maybe just lowering the saturation should become right,
- I suppose that the background image comes directly from the render because it's totally burned, add one in post
- I think that the black color used for the structure and the window frames it's too strong black (lower it's value and you'll see that it will remain black but with a better aspect)
- the mapping for the two stones of the structure should be adjusted
..that's all
Cheers, Paolo
not bad the project and the render too, for me you should control some little things:
- the grass is good (how it was done?) but it's color is too unnatural, maybe just lowering the saturation should become right,
- I suppose that the background image comes directly from the render because it's totally burned, add one in post
- I think that the black color used for the structure and the window frames it's too strong black (lower it's value and you'll see that it will remain black but with a better aspect)
- the mapping for the two stones of the structure should be adjusted
..that's all

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
I completely agree with Paolo. More variations of green for the grass, bit lighter and darker with slight tints of yellow. Also you need to chamfer edges for the extra realism, because you would not see such sharp edges in the real world. More dramatic lighting like sun and sky and maybe play with colors will improve and make this shot stand out a lot more better.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Not bad at all.
A few comments:
1. Look at the joint beween the verandah plinth and the tile finish, it betrays the image - either the tile edge or a trim should show;
2. I actually like the colour of the frames / structure. Perhaps this is a design consideration. HOwever I find your timber facia to be the wrong colour in the sheme (I would have made this a dark grey / black as well in keeping with the scheme);
3. I agree with Paolo's grass comment - very good but perhaps the colour does not represent the reality the map seems to be able to mimic. And I also would love to know how you achieved that.
Seeker
A few comments:
1. Look at the joint beween the verandah plinth and the tile finish, it betrays the image - either the tile edge or a trim should show;
2. I actually like the colour of the frames / structure. Perhaps this is a design consideration. HOwever I find your timber facia to be the wrong colour in the sheme (I would have made this a dark grey / black as well in keeping with the scheme);
3. I agree with Paolo's grass comment - very good but perhaps the colour does not represent the reality the map seems to be able to mimic. And I also would love to know how you achieved that.
Seeker
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