That could be overheating or power supply issue.noelnoel wrote:no problem, you can have, but i find the problem, i cant do renders with the 2 video cards active, if i render with with only one, no problem, but 2 active and freeze.
i confirm this 3 times,
if you want my scene tell me.
rendering stop
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- arquimoncho
- Posts: 20
- Joined: Tue Oct 11, 2011 2:51 am
I use the GPU meter to check the temperature of the video card and the Precision X to see the performance of the fans ... if interested to test write me and I can pass those to see which is failing ...
Arq. Ramon Olivero
EVGA Gtx780 ti + 2 EVGA Gtx580 OC
EVGA Gtx780 ti + 2 EVGA Gtx580 OC
Hi karba.
I finally found the problem, not the truth if the program file, but render stop only on final or starting a new frame. (25-35 frames)
you give two opcion, power supply or overheating, neither was the problem, i change the powersupply and the problem still. and place the PC in the freezer. jajaja
the heating wasent, here the numbers but after extensive testing I found that the solution was to disable the opcion autoupdate movable proxy, how i say, i dont know if is and error with all or only this file, the only
relationship i thing is that trees on all my works always i turn into octane properties to movable proxy for to optimize memory, i dont knot why the manual says that an object instance is cloned as one of the ways to optimize memory.
see 30x30 sphere two modes
without that opcion i finally renders 1500 frames.
I finally found the problem, not the truth if the program file, but render stop only on final or starting a new frame. (25-35 frames)
you give two opcion, power supply or overheating, neither was the problem, i change the powersupply and the problem still. and place the PC in the freezer. jajaja
the heating wasent, here the numbers but after extensive testing I found that the solution was to disable the opcion autoupdate movable proxy, how i say, i dont know if is and error with all or only this file, the only
relationship i thing is that trees on all my works always i turn into octane properties to movable proxy for to optimize memory, i dont knot why the manual says that an object instance is cloned as one of the ways to optimize memory.
see 30x30 sphere two modes
without that opcion i finally renders 1500 frames.

Can I have your scene?noelnoel wrote:Hi karba.
I finally found the problem, not the truth if the program file, but render stop only on final or starting a new frame. (25-35 frames)
you give two opcion, power supply or overheating, neither was the problem, i change the powersupply and the problem still. and place the PC in the freezer. jajaja
the heating wasent, here the numbers but after extensive testing I found that the solution was to disable the opcion autoupdate movable proxy, how i say, i dont know if is and error with all or only this file, the only
relationship i thing is that trees on all my works always i turn into octane properties to movable proxy for to optimize memory, i dont knot why the manual says that an object instance is cloned as one of the ways to optimize memory.
see 30x30 sphere two modes
without that opcion i finally renders 1500 frames.
Isnt there any way to seperate movable objects and instanced but is not movable?? becase i have 10 characters walking under the trees. So when i check autoupdate movable objects its reimporting trees and characters each frame again and again
but i just need the characters to be updated.

A custom tag under Octane properties maybe?
Smth like "do not update after 1st frame"? Maybe stupid idea. Didn't quite think this over.
But we do need a bit more optimised system than it is now. Huge amount of time (when doing larger scale animations) goes to models export.
Suv
Smth like "do not update after 1st frame"? Maybe stupid idea. Didn't quite think this over.
But we do need a bit more optimised system than it is now. Huge amount of time (when doing larger scale animations) goes to models export.
Suv