rendering stop

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

noelnoel wrote:no problem, you can have, but i find the problem, i cant do renders with the 2 video cards active, if i render with with only one, no problem, but 2 active and freeze.

i confirm this 3 times,

if you want my scene tell me.
That could be overheating or power supply issue.
noelnoel
Licensed Customer
Posts: 49
Joined: Sun Nov 14, 2010 2:30 pm

cheking that, i see when is freeze the video card are stop. i change the power supply and the same, if is overheting, who send to stop? internal feature on video card?
arquimoncho
Licensed Customer
Posts: 20
Joined: Tue Oct 11, 2011 2:51 am

I use the GPU meter to check the temperature of the video card and the Precision X to see the performance of the fans ... if interested to test write me and I can pass those to see which is failing ...
Arq. Ramon Olivero
EVGA Gtx780 ti + 2 EVGA Gtx580 OC
noelnoel
Licensed Customer
Posts: 49
Joined: Sun Nov 14, 2010 2:30 pm

Hi karba.

I finally found the problem, not the truth if the program file, but render stop only on final or starting a new frame. (25-35 frames)
you give two opcion, power supply or overheating, neither was the problem, i change the powersupply and the problem still. and place the PC in the freezer. jajaja

the heating wasent, here the numbers
temp.jpg
but after extensive testing I found that the solution was to disable the opcion autoupdate movable proxy, how i say, i dont know if is and error with all or only this file, the only
relationship i thing is that trees on all my works always i turn into octane properties to movable proxy for to optimize memory, i dont knot why the manual says that an object instance is cloned as one of the ways to optimize memory.

see 30x30 sphere two modes
esphere.jpg
without that opcion i finally renders 1500 frames. ;)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

noelnoel wrote:Hi karba.

I finally found the problem, not the truth if the program file, but render stop only on final or starting a new frame. (25-35 frames)
you give two opcion, power supply or overheating, neither was the problem, i change the powersupply and the problem still. and place the PC in the freezer. jajaja

the heating wasent, here the numbers
temp.jpg
but after extensive testing I found that the solution was to disable the opcion autoupdate movable proxy, how i say, i dont know if is and error with all or only this file, the only
relationship i thing is that trees on all my works always i turn into octane properties to movable proxy for to optimize memory, i dont knot why the manual says that an object instance is cloned as one of the ways to optimize memory.

see 30x30 sphere two modes
esphere.jpg
without that opcion i finally renders 1500 frames. ;)
Can I have your scene?
JuM
Licensed Customer
Posts: 79
Joined: Sat Nov 05, 2011 8:07 pm

Isnt there any way to seperate movable objects and instanced but is not movable?? becase i have 10 characters walking under the trees. So when i check autoupdate movable objects its reimporting trees and characters each frame again and again :( but i just need the characters to be updated.
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

A custom tag under Octane properties maybe?
Smth like "do not update after 1st frame"? Maybe stupid idea. Didn't quite think this over.
But we do need a bit more optimised system than it is now. Huge amount of time (when doing larger scale animations) goes to models export.

Suv
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