Public node SDK planned?

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ron908
Licensed Customer
Posts: 43
Joined: Fri Mar 22, 2013 8:55 am

Hi,

are there any plans to release a public SDK to write custom nodes for octane standalone?

For example, I'd love to write a scatter node that by itself randomizes object positions (like the Cinema 4D cloner object basically). Etc, etc. This would be a real chance to leverage the community power as well (think Alembic etc...)

So... can we hope for an SDK?

Michael
abreukers
OctaneRender Team
Posts: 500
Joined: Thu Aug 18, 2011 12:28 am

hi Michael, there is no plan for any part of our SDK to go public so far. Sorry we won't be able to elaborate more on this, but there are plans to implement more features that eventually provides more and more flexibility in the future releases...
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
ron908
Licensed Customer
Posts: 43
Joined: Fri Mar 22, 2013 8:55 am

Sad to hear.

Maybe, as a suggestion, some sort of Python integration maybe? That'd be almost as good!

Cheers
Michael
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

ron908 wrote:Sad to hear.

Maybe, as a suggestion, some sort of Python integration maybe? That'd be almost as good!

Cheers
Michael
Please be patient and wait and see ;)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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